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SSRPass: Resolution Scale? #31624

@ROBYER1

Description

@ROBYER1

Description

There are some popular 3d online solutions such as Vectary that have SSR on by default and on mobile they appear to scale the resolution of the SSR effect down to achieve better performance.

Is there any possibility of allowing us to tweak the resolution used by the SSR solution in the current three.js version?

Solution

I saw in realism-effects there is a resolution scale property which when adjusted can make SSR cause less of a performance hit on lower end desktops/mobile and high resolution display rendering. Something like this would be great for SSR in three.js by adjusting the internal resolution of the SSR effect.

Alternatives

realism-effects package has the resolution scaling, although it doesn't work in more recent three.js versions past “three”: “^0.151.3” so I can't use it in current projects I tried it with unless I roll back the three version.

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