NodeMaterial: Introduce .maskNode and improve shapeCircle()#31127
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sunag merged 4 commits intomrdoob:devfrom May 19, 2025
Merged
NodeMaterial: Introduce .maskNode and improve shapeCircle()#31127sunag merged 4 commits intomrdoob:devfrom
.maskNode and improve shapeCircle()#31127sunag merged 4 commits intomrdoob:devfrom
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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mrdoob
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May 20, 2025
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| material.opacityNode = shapeCircle(); | ||
| material.alphaToCoverage = true; | ||
| material.transparent = true; |
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Do we need alphaToCoverage when we are using opacityNode?
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The circle that
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This was referenced May 28, 2025
RuthySheffi
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Jun 5, 2025
…ob#31127) * always check `alphaTest` but optimize uniform to constant if necessary * Introduce `.maskNode` * improve `shapeCircle` * `webgpu_compute_particles`: use `shapeCirle()`
RuthySheffi
pushed a commit
to RuthySheffi/three.js
that referenced
this pull request
Jun 5, 2025
…ob#31127) * always check `alphaTest` but optimize uniform to constant if necessary * Introduce `.maskNode` * improve `shapeCircle` * `webgpu_compute_particles`: use `shapeCirle()`
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Related issue: #31092
Description
Introduce
.maskNodeas was done in the old NodeMaterial, this simplifies the use ofalphaTestfor procedural purposes sincealphaTestNodeneeds to deal with the current opacity..maskNode.alphaTestbut optimize uniform to constant if necessaryshapeCircle()