Editor: Fix crash when geometry lacks position attribute.#31334
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Mugen87 merged 2 commits intomrdoob:devfrom Jun 30, 2025
Merged
Editor: Fix crash when geometry lacks position attribute.#31334Mugen87 merged 2 commits intomrdoob:devfrom
Mugen87 merged 2 commits intomrdoob:devfrom
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This patch prevents a runtime error in Viewport.Info.js that occurs when importing a GLB file containing geometries without a position attribute. Previously, the code assumed all geometries had a position, leading to:
Viewport.Info.js:64 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'count')
at Viewport.Info.js:64:47
at Mesh.traverseVisible (three.core.js:14211:3)
at Object3D.traverseVisible (three.core.js:14217:18)
at Group.traverseVisible (three.core.js:14217:18)
at update (Viewport.Info.js:56:11)
at h.execute (signals.min.js:9:20)
at e.dispatch (signals.min.js:13:106)
at e.dispatch (signals.min.js:8:368)
at Editor.addObject (Editor.js:194:28)
at AddObjectCommand.execute (AddObjectCommand.js:29:15)
Such cases are valid in glTF and occur with point clouds, line geometries, or custom data-only meshes.
Fixes included:
Introduced a null check before accessing geometry.attributes.position.
Ensured vertex and triangle counts are calculated only if position is defined.
Used a local positionAttr variable consistently to avoid repeated access.
This change improves Editor robustness by allowing valid, non-standard GLB files to load without crashing, and maintains accurate scene statistics when available.
Mugen87
reviewed
Jun 30, 2025
Mugen87
approved these changes
Jun 30, 2025
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This patch prevents a runtime error in Viewport.Info.js that occurs when importing a GLB file containing geometries without a position attribute. Previously, the code assumed all geometries had a position, leading to:
Viewport.Info.js:64 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'count')
at Viewport.Info.js:64:47
at Mesh.traverseVisible (three.core.js:14211:3)
at Object3D.traverseVisible (three.core.js:14217:18)
at Group.traverseVisible (three.core.js:14217:18)
at update (Viewport.Info.js:56:11)
at h.execute (signals.min.js:9:20)
at e.dispatch (signals.min.js:13:106)
at e.dispatch (signals.min.js:8:368)
at Editor.addObject (Editor.js:194:28)
at AddObjectCommand.execute (AddObjectCommand.js:29:15)
Such cases are valid in glTF and occur with point clouds, line geometries, or custom data-only meshes.
Fixes included:
Introduced a null check before accessing geometry.attributes.position.
Ensured vertex and triangle counts are calculated only if position is defined.
Used a local positionAttr variable consistently to avoid repeated access.
This change improves Editor robustness by allowing valid, non-standard GLB files to load without crashing, and maintains accurate scene statistics when available.