WebGLBackend: Cache WebGL buffer when updating UBOs.#31684
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sunag merged 2 commits intomrdoob:devfrom Aug 19, 2025
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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The code also distincts now between buffer update and creation. |
Mugen87
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Aug 19, 2025
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| const { textureGPU, glTextureType } = this.get( binding.texture ); | ||
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| this.set( binding, { |
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The set() calls are changed to avoid inline object creation via {}.
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Fixed #31679.
Description
The PR fixes an issue where WebGL buffers were created over and over again for UBO updates.
The GL buffer is directly coupled to the buffer of
THREE.UniformBufferwhich is fixed sized. So creating the GL buffer for a UBO once and then caching it should be safe.