TSL: Add exponentialHeightFogFactor().#32659
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Mugen87 merged 3 commits intomrdoob:devfrom Jan 4, 2026
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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This was referenced Jan 7, 2026
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Related issue: #32613 (comment)
Description
I've experimented with fog code lately and this is the simplest exponential height fog I can think of. You have a density parameter to control the global fog density (similar to
densityFogFactor()) and an additionalheightparameter in world space that defines the height (y-coordinate) threshold when fragments are affected by fog.Link for testing: https://rawcdn.githack.com/Mugen87/three.js/c0a7e5ee23e4ec5d5ef209727ed352e97aa192f1/examples/webgpu_fog_height.html
I'll temporarily update the builds for testing.