GLSLNodeBuilder: Fix CubeDepthTexture sampler.#32857
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Mugen87 merged 1 commit intomrdoob:devfrom Jan 27, 2026
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Related issue: #32801
Description
While trying to port the godrays effect from #32801 to TSL, I've realized a number of issues. One of them is fixed by this PR.
GLSLNodeBuildercurrently assumes an instance ofCubeDepthTextureis always sampled withsamplerCubeShadow. However, this sampler type is only compatible when depth comparison is enabled. If you just want to access the raw depth (so whentexture.compareFunction = null), you must usesamplerCube.Interestingly, WGSL allows to use
texture_depth_cube()(andtexture_depth_2d()) without the use of a comparison sampler. So a similar change isn't required for WebGPU.