I am a passionate Programmer based in the United Kingdom. My primary focus is on building engaging, high-performance gameplay and enterprise software systems.
๐ญ I hold a Distinction in MSc. Computer Games Programming from Teesside University, Middlesbrough, UK.
๐ฑ I focus primarily on Software and Gameplay Engineering.
๐ฌ Ask me about Gameplay Programming, Third Party Integrations, Software Engineering, Unreal Engine C++, and AI Programming.
- C++ Programming
- Node.JS / Typescript / Laravel / PHP
- Unreal Engine Development
- AI Systems and Gameplay Ability Systems
- Replication and Networking
- Game Systems and Framework Design
- Fullstack Software Engineering and Integrations
- C# Asp.net Enterprise Application Engineering
Here are some of my most significant C++ projects built with Unreal Engine and similar engines/libraries:
- Gidi Dungeon: An Unreal C++ Multiplayer Game where players scramble in a dungeon to find the Gidi treasure, by interacting with chests and stunning opponents with spells.
- Turn-Based Framework Master Project: A framework showcasing core Unreal systems, AI Algorithms, data structures, components, and delegates.
- Drone Defiance FPS Prototype: An FPS prototype that demonstrates gameplay features and efficient use of Unreal's API.
- Yegun RPG: An RPG project featuring gameplay ability systems and advanced replication techniques.
- 2D Games with Paper2D and ZD: Implementation of 2D gameplay using Unreal Engineโs Paper2D and PaperZD API.
- Games With C++: These are Games i made using C++ and frameworks like Raylib, updated as i add more to it.
- SFML Playground: These are Games i made using C++ and SFML Library, updated as i add more to it.
- ToonTanks: A gameplay programming project demonstrating actor components, replication, and core gameplay logic.
- Meowsic (GMTK Game Jam - Aug 2025) - (Unreal Engine 5.4 and C++)
- The Damned (GJL Game Parade Game Jam - June 2025) - (Unreal Engine 5.4)
- Dystopian Bubble (Global Game Jam - Jan 2025) - (Unreal Engine 5.3)
- Portrait (Drinks Dev Game Jam -Oct 2024) - (Unreal Engine 5.3)
- Angry Dans (Athena Game Jam - April 2024) - (Unreal Engine 5.3)
- Tooth Fairy (Global Game Jam - Jan 2024) - (Unreal Engine 5.3)
I am actively exploring advanced gameplay mechanics and AI integration in Unreal Engine using C++.
- Portfolio: Yenum.dev
- Blog: Medium
- LinkedIn: Chukwuyenum Opone
- GitHub: officialyenum
- YouTube: officialyenum
- Email: oponechukwuyenum@gmail.com
Iโm a huge anime fan and an avid Arsenal supporter!
Aside from game programming, I also have experience as a software engineer specializing in scalable microservices, cloud infrastructure, and API design.
- A simple RESTful API built to serve FHIR (Fast Healthcare Interoperability Resources) Node.JS, Typescript
- Navis War Rest API Development and DevOps - (Nest JS, Typescript)
- Dice.ng Fullstack Game Development - (CreateJS, NodeJS, Laravel, Typescript, PHP)
- Sportsbook Engine Virtuals, Casino and Payments API Integration - (ASP.Net, Laravel, Node.JS, Typescript,)
Thank you for checking out my profile! Feel free to reach out if you have any questions or just want to chat about gameplay programming.







