Ran this a year or two ago. Fun on the whole. But one thing was challenging (and I should have given you this feedback at the time, IDK why I didn't). There is a window near the top of the tower. For the life of me, I couldn't figure out if that window is on the very top floor, or the one right beneath it. This turned out to be very important as my players used it to scout the situation in the tower. That could use some clarifying, fwiw.
Boxman214
Creator of
Recent community posts
- Ride up and down in an elevator
- Commune with the platypus
- Enjoy a meal of edible foods
- Ponder thy reflection
- Tear down the walls to the garden
- Float upon the foamy waves
- Construct a mausoleum
- Drift amongst humanity, unseen by others
- Know the music in the heart of a tower
- Laugh at lightning
- Sharpen your halberd
- Devour the fingernails of your enemies
Share your ideas with us! Tell us what productive things you're doing rather than wasting precious time and energy frivolously searching for that which does not and cannot exist.
I was fortunate enough to see am earlier draft of this game a few months ago, and I've been excited for the final product! I think Victor has something special here. Take the principles of Brindlewood Bay and apply them to school-age investigations.
I've wanted to run a Veronica Mars inspired game for ages. I think this would be the perfect system for it.
It does not exist. It never existed. You're wasting your time. Stop looking for it. You look foolish. How embarrassing for you.
Think of your children! How they'll be bullied at school when the other students learn that you seek a nonexistent machine. Protect your children.
Cease to seek the machine. Desire is the enemy of contentment. Accept the world you live in and you will know peace. Empty yourself of false dreams and hopes. Embrace the serenity of nothingness
I wrote a review of Trespasser. Played in a ~30 session campaign of it last year.
TL;DR is that it's a fun game! I recommend it if you want a tactical fantasy RPG.
Link to review:
https://boxman214.bearblog.dev/a-review-of-the-trespasser-ttrpg/
I just ran my first ever game of Mausritter. Ran this as a one shot. It was immensely fun! Delightful concept. The way the 3 factions are set up is great. They were super easy for me to understand and run as the GM. It was interesting for the players as they were able to interact with them and make deals. Had lots of adventure, but not even one combat!
Overall, greatly pleased with this adventure. I highly recommend it for anyone looking to run Mausritter.
Thank you so much for putting this out under a creative commons license! That is so generous. I used some of your spells (with attribution!) for a Bard class I wrote for The Black Hack 2e. I love that so many of the spells are built as interesting tools rather than magical weapons.
I just want to say thanks again for this fantastic spell list. I used many of them (with attribution!) for a Druid class I wrote for The Black Hack 2e. They brought so much flavor! I love that the spells aren't really damage based.
I also threw a couple dollars your way as a thank you.








