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goblinwife

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A member registered Apr 18, 2020 · View creator page →

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Thank you Josh! I’m delighted you played the game and enjoyed it :) You are certainly on to something regarding the mushrooms, and if you figure out what it is I would love to hear.

Maybe this is the kick in the pants I need to actually finish my nearly-complete-but-actually-in-limbo-for-years second game, so… thank you for that.

You’re headed in the right direction! Is there anything sharp (other than the sword) lying around that you might need gloves to pick up?

I love the aesthetic. The controls were just confusing enough to be very satisfying to get the hang of, and the audio/sfx/music design is chef’s kiss. Overall a very lovely short exploratory game. And, today I learned that I should never try to sail a boat.

It’s a neat concept and I like the music, but the controls are really difficult. I’m on a mac and neither the arrow keys or WASD work, so I have to swipe with my touchpad and that only works about 25% of the time.

Ahh I’m so glad you picked up on that! That is so satisfying to hear. Thank you for playing.

Ha, yep, it definitely allows for a brute force approach, but I was also aiming for pretty so I’ll take that as a success! Thank you. Game #2 is in the works, so I appreciate the encouragement :)

I agree, some of the click targets are a little small, especially if you’re not on a big screen. I’m delighted to hear that you liked the sound and the art! Thank you for playing, and for the feedback :)

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https://goblinwife.itch.io/destiny

A short point-and-click puzzle with a little bit of text adventure thrown in. This game is good for a break: plug in your headphones and enjoy some soothing sounds and hand-painted watercolors while you try to figure out how to get the sword out of the stone. In the process, you may learn a little about why this mysterious sword is in this mysterious stone.



Gameplay around 20-40 min, depending on how much you like clicking on stuff. 

 Made with vue.js and traditional watercolor art. Enjoy!