me realizing i have never seen those certain nests before since i only buy the most compact ones 👀
KaboomT
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*insert the thing where you wave both hands up and down in excitement
i'm really excited and hype for the reworks for episode 1 and 2 and also it's fine if it takes ages since each episode is always am amazing treat anyways and i personally dont mind replaying them; also helps in remembering what happened lol (also closer to the finale?? T-T)
can't wait for episode 4!! the sprites rework look sick!
also regarding the kickstarter thing, personally i dont have the funds to support my fav creators but maybe you can see how well the zine did as a prediction?? (granted the kickstarter will be including a lot more things and also i have no exp regarding market projection or whatever the skill is called)
am squealing on the inside with the new alle's ending (there was just multitudes of paintings of rutile! definitely not replaying just for the hug cutscene omgg- and then the consensual toxicness <insert the chef hand waving things when the food is good>(it was written that way, rightt, im not reading too much into it?))
calcite's ending add so much lore to rutile's backstory tho, i really love how the whole burial = respect thing gets tied back becuz rutile in the beginning was like, im too poor for that and calcite was like i gotchu dw and then u know, she dead
i always thought the og endings were ever so slightly unsatisfactory like i thought the ball ending was a bit extreme for rutile (maybe it just didnt read to me that she was that motivated but the motives were completely understandable- just reread the first devlog and noticed the detail that this was from alle's pov lmao) and the dead ending was well, she died; i felt like the updated endings and plot was really good though!
(also the art for the cutscenes are all so impeccable)
(also idk if gabriel was written to be punchable (just from my pov) but damn his characterization is just so good as well)
(also also tiny thingg: apparently you can walk out during the winter part of the game and outside is still showing to be fall, with pumpkin and cow there (also also also i love how you get to pet the cats!!!))
some improvements if the game is still in development:
- the player should be able to see what cards they have left in their deck when playing (to help them better strategize) and also when creating their custom card after the boss battles (because i keep forgetting which card i really want to hunt for lol) (unless no-peeking-at-deck was intended)
- the player should also be able to remove the cards that are not in their deck (during shop), maybe they can just trash it or sell it for 5 coins because for me it just takes up space whenever I want to swap out cards (not that big of a deal, but as a way to declutter)
- very tiny thing: i was really confused how to see the rest of my deck collection in shop until i realized you have to click and drag the collection up and down; idk, my first thought was to scroll
- during in shop and in play, players can hover over the symbols and see what they do; will be helpful for first time players (like the first time in shop i didn't know what certain symbols meant because i haven't encountered them when picking a card after a level)
- also during shop, the little circle thingies under the upgrade I assume would be how many turns (of 3 levels? i think?) the upgrades last for; it would be nice if there is an explanation to what the little circle with a 1 or 3 next to it means
- during play the cards that are already clicked can't be retracted :( dunno if that's intentional
- kind of a bug: when you select a not-in-deck card, exit the menu, and return back to the collection, you can't click on a not-in-deck card; instead, you have to click a in-deck card, click X (and by the way the card on the left is empty, like the card -> card ui, - haven't tried out what that would mean if i clicked the checkmark because i didn't want to lose my good cards), and then you can click on a not-in-deck card to swap again
ye :D
p.s. the average game session is described as "a few minutes"; like wdym a few minutes; a session took me like an hour 😭 (ofc of course a varies a lot between players and different sessions but i kinda laughed when i went to click the dropdown for more info loll)
This game is super awesome!!
I really like how you have to manage your fatigue, your money, and mostly at the end, finding out which combinations of genre, theme, and focuses to choose on. (the management of this game is sooo cool)
Even though it's pretty confusing at first, the tutorial did an amazing job, and it takes like two rounds or so to get the hang of it.
I wish there was an indicator for when you choose the correct plot, climax, or ending. Is the bigger the number on the top left the indicator? Because I mostly base it off of that.
Overall, superb game :DD
yoooo, i completed the demo!! with slightly under less than 20 hours.... and lvl 29 hero
although i did use a cheat/bug...
1) go to the recruit screen, then exit game
2) no matter how u get back in, either thru recruit, item cache, or 25% exp, you will get ONE EXTRA CHARACTER; however, the characters will not be the preset ones as determined by the recruit screen, it will just be a mixture of squires and archers
and so i defeated the games with my hero, one cleric, two knights, and three fighters (who are insanely op once leveled up to five) choosing the 25% exp route
also the music is very epic



