It looks great and fun! :)
I want to play it these days and leave you a more appropriate comment on the game page.
Pinayu
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I've read it several times, and I find it fascinating how well all the mechanics are interconnected. At first, I thought that fighting alone was the same (in terms of damage output) as fighting in a group of three players. But after reflecting on it, I started to see the distribution of dodge costs, the abilities and possible rerolls, and the cumulative effect of techniques… and I was amazed.
I'll be playing it solo, and I really appreciate the narrative prompts and suggestions to choose from and play through: they’ll help me a lot. I’m not sure yet whether I’ll use just one character or two; I think I’ll alternate between them :)
I’ll probably create some random generator tables for inspiration as well to have new surprises during the wandering and rest of the game. Thanks! I absolutely loved it!
Oh, thank you so much, Becca! It’s so lovely to know you enjoyed it and to hear your thoughts. Your comment about it working better with longer songs is really interesting, I think I’ll include that as a tip in the zine :)
I’m exploring ways to expand the concept a little and adapt it to a more traditional RPG (adventures and quests), but I’m not sure how to approach it yet. I suspect it will take time and a lot of playtesting. I’m going to take a break from creating for a while. And if I can’t find a way to make it work, I’ll keep making smaller, more self-contained experiences and with more peculiar themes.
It's funny. On the first day, I lost all 20 subscribers I started the channel with. On the second day, I didn't gain any. On the third day, my channel got hacked. It's worked as well as my attempts to create a channel in real life! So, your game is realistic and believable, hahaha! I'll try again later :) nice concept.
I'm really enjoying my first session! It's easy to play, and I love the prompts and getting a word to write the song at night. The layout and style are beautiful. I just have one question: when I'm playing a low tide with three cards, do I have to play all three cards, or can I skip, for example, a K and draw three new cards? What do you recommend?
You were really lucky! I still haven’t had an outcome where someone took me in and I connected with them that well. You did right not rolling for accommodation :)
For me, it’s important that the steps are simple to play, and above all, to avoid forcing the player to jump around too much between pages. Ideally, each step should be resolved on the same page and feel more or less sequential. I’m happy that the game can more or less be played immediately, without needing to read the rules several times before starting. I hope to maintain this philosophy in future games.
Regarding the visuals, at the beginning I was worried because everything felt very rigid and there was nothing visual. As I started adding elements, illustrations, and colors, it gradually took shape.
However, for my next game I’ll avoid deadlines (there’s no real need). I made some mistakes in the English translation, and many people who downloaded it in the first few days probably won’t come back to download the updated version.
Thank you very much for your kind words. And if you’d like to share possible improvements or things you would add for the official version, I’d be pretty cool.
¡Divertidísimo de leer de principio a fin, y estoy seguro que de jugar en mesa también! Me encantan todas las reglas y lo bien que encajan. Creo que nunca había leído un manual con este tono tan gamberro y cercano, y eso me chifla. La innumerable cantidad de extras añadidos desde la guía de inicio son geniales. Alguna partida en solitario durante el año va a caer. ¡Gracias por esta joya!
Thank you so much for your kind words!
As a guide... You can expand on this if you're using it outside of the Jam. You'll play 10 scenes, and you only reach the final scene if you don't accumulate 3 costs of the same type.
You can change the roll results as long as 3- are negative and 4+ positives. Costs must be positive on the left and the contrary or negative on the right. The 10 scenes and the ending will, of course, change depending on the adventure. It doesn't have to be formatted as a bookmark; use whatever format you prefer.
Durante el juego en la fase de creación del SOLO RPG me centraba en poner detalles según lo que hablaba con el mecenas por las noches, y también me lo pasaba bien con ideas locas y dándole cierto sentido (o justificando esas ideas de algún modo), pero no me lo tomé tan en serio como para pensar en traspasar esas ideas a un juego de verdad. Igual algún día sí salga una mezcla que me anime a hacerlo... jajaja
¡Me gustó la lectura! Siempre tienes propuestas muy inspiradoras.
Me preguntaba algo... ¿Y qué tal si no confluyeran en un mismo sistema, ambientación y mecánicas? Podrían ser todos isekais: aparecen en una nueva ambientación de la que colaborando deben escapar y volver cada uno a su mundo, pero cada uno de su padre y de su madre: uno de fantasía épica, otro un detective de Lovecraft, otro de Cyberpunk, otro un superhéroe, otro de la segunda guerra mundial...
Estaría totalmente roto y desequilibrado, pero podría estar gracioso jajaja
Yeah, I’ve read all the rules again with your explanations, and I think I understand the system quite well now. I have to say, I really like it! It has a very clever touch of simulation. I'll print it. Congrats!
Only one question: if I lose the Kid die in a trait, is it lost forever? (That’s how I understood it and it makes sense, hehe!) Or when I fail with only one 1, could I recover that Kid die under any circumstances?
I'm pretty interested in knowing how you play it solo. I've reread the trifold and I understand how to create a character, but I don't know how to move on to the next age. I mean: how do I distribute the dice or die for the next age? For example, if I've played some scenes as a teenager and I want to advance a few years later to "Young Adult". The choice of die according to the age category is very clever :) I really like it.
I was thinking about playing 4 scenes (memories) for each age, starting from the teenage years: two scenes using my best trait, and one each for the other two traits. After that, the story advances to the next age. Of course, the scenes (memories) depend on my talents and life goal. How did you play solo?
Last night I finally understood and enjoyed your TTRPG. It's one of my favorites in terms of design and layout. Superb! I'll print it this week. That illustration is amazing!
At first, I wasn’t sure if I would enjoy it, but with time and tranquility I got into the mood of being a medium isle (in my case) and started to care about the prompt I got. I loved the way the prompt’s phrase was built. I found it funnier to draw 4 cards to get a yes/no response, count the yeses and nos, and decide according to that.
I’ll definitely play again, this time as another kind of land :) Congrats!














