Very fun, hectic game that requires patience to be able to master it. Very nice are the audio effects and explosions of color. Unfortunately not having 2 Joypad I tried only the suggested command setting. The challenge with friends and family is assured
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Interesting as a game, game play different from the classic games. I tried it several times using the Mister FPGA with a 68020 core with fast Ram, but I notice several slowdowns. Unfortunately I don't have a royal amiga 1200. What configuration do you recommend? I'll try the ADF file too, maybe it runs better.
Congratulations
I keep playing it and I love it.
It would be beautiful, that at the start there was the inscription INSERT COIN and with a keyboard key of the Amiga, you can insert the COINS. If you go in game over create an inscription: CONTINUE? with a countdown and if you insert the coins you take back the game exactly where you're dead, but the score resets.
Enter the difficulty level by also being able to disable CONTINUE option.
Tried on Mister FPGA and the game runs very well. Sometimes the pad keys change their configuration, sometimes to jump I have to press the directional back to the top sometimes I press a key to jump and a second key to launch the fists. I have to figure out if the burst punch sequence is generated if I keep the key pressed or it's a specific key. Wonderful game.
Finally I had time to resume this beautiful game. I remembered not to press the SELECT button , not to activate the mode (ghost LOL) . If I understand correctly it is possible to play the first scheme, that of the villa, while the others are reachable only if you finish the first level ? Or will the others be available with the later versions? I noticed a bug, that is, if I took the phone and then I left it because I needed the life preserver, the cell phone disappeared and was no longer there. E1 reappeared in inventory after talking to the owner of the villa. So I was wondering if it was a wanted thing or not. Another thing if you remain short of life points, you have to get out of the scheme and treat yourself, when you return all the objects are absected, but the doors open and the objects found remain. It would be nice to be able to leave the collected objects, inside the inventory, while those found, leave them exactly where they were abandoned moved. I still haven't figured out how to find new bullets for the gun. However it remains a really nice game.
Congratulations
After about 40 minutes of play, there are errors.
The protagonist crosses the walls and it is not possible to interact with people, not even with the car.
Tried with Mister FPGA using 2 different emulative cores, the problem is found in both versions of the cores. Also with Open Emu Emulator. Sometimes the error happens almost immediately, sometimes after many minutes of play, especially when you take the ladder to go to the roof. Unfortunately Fusion I can not use it because it exists only for windows or for old Macosx versions.
Do you only try the game with Fusion, or do you also test it on real hardware with everdrive or similar cartridges? What other emulators do you use?
Here is the video of a few minutes to make the error clear.
When I have more time, I'll record a game play from start to finish.
With every version that comes out, I see many improvements, congratulations. I think 1 Euro, is more justified for the enormous work you are doing. I hope the final version comes out and also a physical version. A unique game in its genre. As soon as I have time I will make more game plays. Anyway, if it may interest you, there is a recently launched website exclusively dedicated to programmers for retro consoles and retro PCs, where you can post the ROMs of your projects and possibly sell them.
Indie retro game: https://indieretrogames.com/
Played at the demo, very interesting as a game. In some respects it recalls the first Zelda, for others not. Especially when you have to understand what levers activate to be able to proceed in the new areas. Do you plan to create a physical version of the game?
Thanks and congratulations for your work.
Very nice video game, fast , with a Japanese anime manga drawing style 90s. One thing I would improve, the balance of the fighters. Sometimes some fighters are more advantaged than others. For the rest very nice. I hope for a final version. Congratulations.
ps: Consider Seriously Starting a Kickstarter
Gioco molto interessante. Consiglio di aggiungere un sistema per salvare le partite. Una grafica testuale per visualizzare le stanze già visitate, ed eventualmente alcune immagini dei nemici o armi trovate, sempre in stile testo o pixel. Possibile aggiungere magieo pergamene? Complimenti per il tuo lavoro.