Documentation
¶
Index ¶
Constants ¶
View Source
const ( CreateServer = "create_server" ListServer = "list_servers" DeleteServer = "delete_server" ExtractLogs = "extract_logs" RestartServer = "restart_server" ServerMetadata = "server_metadata" CommandFlagOverrides = "list_command_flag_overrides" )
View Source
const AdditionalExtraArgs = "additional_extra_args"
View Source
const CreateServerCustomDockerContainerOpt = "custom_container"
View Source
const CreateServerCustomThunderstoreMods = "custom_thunderstore_mods"
View Source
const CreateServerOptBareMetal = "bare_metal"
View Source
const CreateServerOptCheatsEnabled = "cheats_enabled"
View Source
const CreateServerOptInsecure = "insecure"
View Source
const CreateServerOptMasterServer = "master_server"
View Source
const CreateServerTickRate = "tick_rate"
View Source
const CreateServerVersionOpt = "server_version"
View Source
const DefaultMasterServer = "https://northstar.tf"
View Source
const ExtendLifetime = "extend_lifetime"
View Source
const ListServerVerbosityOpt = "verbosity"
View Source
const PinLength = 4
Variables ¶
View Source
var ErrUnableToGenerateUniqueName = errors.New("unable to generate unique name")
Functions ¶
func NewDiscordBot ¶
NewDiscordBot creates a new Discord bot, with cancellable context nolint: revive,golint
Types ¶
type CommandOverrides ¶
type Config ¶
type Config struct {
DcBotToken string `required:"true"`
DcGuildID string `required:"true"`
BotReportChannel string ``
// very hardcody, really needs a concept along the lines of: "Data PostProcessing"
RebalancedLTSRankingMongoDBString string ``
CommandDefaults []CommandOverrides
}
type LTSRebalanceLogID ¶
type LTSRebalanceLogStruct ¶
type LTSRebalanceLogStruct struct {
UID string `json:"uid" bson:"uid"`
Round int `json:"round" bson:"round"`
MatchID string `json:"matchID" bson:"matchID"`
MatchTimestamp int `json:"matchTimestamp" bson:"matchTimestamp"`
Ranked bool `json:"ranked" bson:"ranked"`
Name string `json:"name" bson:"name"`
Rebalance bool `json:"rebalance" bson:"rebalance"`
PerfectKits bool `json:"perfectKits" bson:"perfectKits"`
MapName string `json:"mapName" bson:"mapName"`
Team int `json:"team" bson:"team"`
Result string `json:"result" bson:"result"`
RoundDuration float32 `json:"roundDuration" bson:"roundDuration"`
Titan string `json:"titan" bson:"titan"`
Kit1 string `json:"kit1" bson:"kit1"`
Kit2 string `json:"kit2" bson:"kit2"`
Core1 string `json:"core1" bson:"core1"`
Core2 string `json:"core2" bson:"core2"`
Core3 string `json:"core3" bson:"core3"`
DamageDealtBlockedTarget int `json:"damageDealtBlockedTarget" bson:"damageDealtBlockedTarget"`
DamageTakenBlockedTarget int `json:"damageTakenBlockedTarget" bson:"damageTakenBlockedTarget"`
DamageDealtCloseAlly int `json:"damageDealtCloseAlly" bson:"damageDealtCloseAlly"`
DamageDealtCloseEnemy int `json:"damageDealtCloseEnemy" bson:"damageDealtCloseEnemy"`
DamageDealt int `json:"damageDealt" bson:"damageDealt"`
DamageDealtShields int `json:"damageDealtShields" bson:"damageDealtShields"`
DamageDealtTempShields int `json:"damageDealtTempShields" bson:"damageDealtTempShields"`
DamageDealtAuto int `json:"damageDealtAuto" bson:"damageDealtAuto"`
DamageDealtPilot int `json:"damageDealtPilot" bson:"damageDealtPilot"`
DamageDealtBlocked int `json:"damageDealtBlocked" bson:"damageDealtBlocked"`
DamageDealtSelf int `json:"damageDealtSelf" bson:"damageDealtSelf"`
CritRateDealt float32 `json:"critRateDealt" bson:"critRateDealt"`
DamageTaken int `json:"damageTaken" bson:"damageTaken"`
DamageTakenShields int `json:"damageTakenShields" bson:"damageTakenShields"`
DamageTakenTempShields int `json:"damageTakenTempShields" bson:"damageTakenTempShields"`
DamageTakenAuto int `json:"damageTakenAuto" bson:"damageTakenAuto"`
DamageTakenBlocked int `json:"damageTakenBlocked" bson:"damageTakenBlocked"`
CritRateTaken float32 `json:"critRateTaken" bson:"critRateTaken"`
Kills int `json:"kills" bson:"kills"`
KillsPilot int `json:"killsPilot" bson:"killsPilot"`
Terminations int `json:"terminations" bson:"terminations"`
TerminationDamage int `json:"terminationDamage" bson:"terminationDamage"`
CoreFracEarned float32 `json:"coreFracEarned" bson:"coreFracEarned"`
CoresUsed int `json:"coresUsed" bson:"coresUsed"`
BatteriesPicked int `json:"batteriesPicked" bson:"batteriesPicked"`
BatteriesToSelf int `json:"batteriesToSelf" bson:"batteriesToSelf"`
BatteriesToAlly int `json:"batteriesToAlly" bson:"batteriesToAlly"`
BatteriesToAllyPilot int `json:"batteriesToAllyPilot" bson:"batteriesToAllyPilot"`
ShieldsGained int `json:"shieldsGained" bson:"shieldsGained"`
TempShieldsGained int `json:"tempShieldsGained" bson:"tempShieldsGained"`
HealthWasted int `json:"healthWasted" bson:"healthWasted"`
ShieldsWasted int `json:"shieldsWasted" bson:"shieldsWasted"`
TimeAsTitan float32 `json:"timeAsTitan" bson:"timeAsTitan"`
TimeDeathTitan float32 `json:"timeDeathTitan" bson:"timeDeathTitan"`
TimeAsPilot float32 `json:"timeAsPilot" bson:"timeAsPilot"`
TimeDeathPilot float32 `json:"timeDeathPilot" bson:"timeDeathPilot"`
Ejection bool `json:"ejection" bson:"ejection"`
AvgDistanceToCenterAllies float32 `json:"avgDistanceToCenterAllies" bson:"avgDistanceToCenterAllies"`
AvgDistanceToCenterEnemies float32 `json:"avgDistanceToCenterEnemies" bson:"avgDistanceToCenterEnemies"`
AvgDistanceBetweenCenters float32 `json:"avgDistanceBetweenCenters" bson:"avgDistanceBetweenCenters"`
AvgDistanceToBatteries float32 `json:"avgDistanceToBatteries" bson:"avgDistanceToBatteries"`
AvgDistanceToCloseBattery float32 `json:"avgDistanceToCloseBattery" bson:"avgDistanceToCloseBattery"`
AvgDistanceOnCritDealt float32 `json:"avgDistanceOnCritDealt" bson:"avgDistanceOnCritDealt"`
AvgDistanceOnNonCritDealt float32 `json:"avgDistanceOnNonCritDealt" bson:"avgDistanceOnNonCritDealt"`
AvgDistanceToAllies float32 `json:"avgDistanceToAllies" bson:"avgDistanceToAllies"`
AvgDistanceToCloseAlly float32 `json:"avgDistanceToCloseAlly" bson:"avgDistanceToCloseAlly"`
AvgDistanceToEnemies float32 `json:"avgDistanceToEnemies" bson:"avgDistanceToEnemies"`
AvgDistanceToCloseEnemy float32 `json:"avgDistanceToCloseEnemy" bson:"avgDistanceToCloseEnemy"`
AvgDistanceToAlliesPilot float32 `json:"avgDistanceToAlliesPilot" bson:"avgDistanceToAlliesPilot"`
AvgDistanceToCloseAllyPilot float32 `json:"avgDistanceToCloseAllyPilot" bson:"avgDistanceToCloseAllyPilot"`
AvgDistanceToEnemiesPilot float32 `json:"avgDistanceToEnemiesPilot" bson:"avgDistanceToEnemiesPilot"`
AvgDistanceToCloseEnemyPilot float32 `json:"avgDistanceToCloseEnemyPilot" bson:"avgDistanceToCloseEnemyPilot"`
DistanceTravelled float32 `json:"distanceTravelled" bson:"distanceTravelled"`
DistanceTravelledPilot float32 `json:"distanceTravelledPilot" bson:"distanceTravelledPilot"`
Version string `json:"version" bson:"version"`
// Additional Metadata fields
ServerName string `json:"serverName" bson:"serverName"`
IsPreRelease bool `json:"isPreRelease" bson:"isPreRelease"`
}
type Notifier ¶
type Notifier struct {
RebalancedLTSRankingMongoDBString string
// contains filtered or unexported fields
}
func NewNotifier ¶
func (*Notifier) NotifyAndAttachServerData ¶
Click to show internal directories.
Click to hide internal directories.