VR Development Software for Linux

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Browse free open source VR Development software and projects for Linux below. Use the toggles on the left to filter open source VR Development software by OS, license, language, programming language, and project status.

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  • 1
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. Supports Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village, Devil May Cry 5, Monster Hunter Rise. Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8), FOV slider & vignette disabler (RE2, RE3, RE8).
    Downloads: 238 This Week
    Last Update:
    See Project
  • 2
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. While A-Frame is completely accessible from HTML, developers can also make full use of JavaScript, DOM APIs, three.js, WebVR, and WebGL.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 3
    Networked-Aframe

    Networked-Aframe

    Web framework for building multi-user virtual reality experiences

    Multi-user VR on the Web. A framework for writing multi-user VR apps in HTML and JS. Built on top of A-Frame. Follow the NAF Getting Started tutorial to build your own example from scratch, including setting up a local server. Networked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the networked-scene component to the a-scene element. For an entity to be synced, add the networked component to it. By default the position and rotation components are synced, but if you want to sync other components or child components you need to define a schema. For more advanced control over the network messages see the sections on Broadcasting Custom Messages and Options. Create an instance of a template to be synced across clients. The position and rotation will be synced by default. The buffered-interpolation is added to allow for less network updates while keeping smooth motion.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 4
    A framework for building distributed virtual reality applications, based on OpenGL|Performer(TM)
    Downloads: 0 This Week
    Last Update:
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  • 5
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity organizes its rendered scene objects (known in Unity as GameObjects) using a standard scene graph (known in Unity as the Scene Hierarchy). While Unity is very powerful, it is fairly difficult to achieve nonspatial communication between scriptable components of GameObjects (in Unity, known as MonoBehaviours).
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    VRS is an environment for presenting three dimensional (3D) world. All visualisations are made at client(s) side VRC (Virtual Reality Client - example client is under developement, SF site avaible, see also http://jvrc.info).
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    aframe-react

    aframe-react

    Build virtual reality experiences with A-Frame and React

    Build virtual reality experiences with A-Frame and React. A-Frame is a web framework for building virtual reality experiences. Since A-Frame is built on top of the DOM, web libraries such as React, Vue.js, Angular, Ember.js, d3.js are able to sit cleanly on top of A-Frame. I recommend using vanilla A-Frame and aframe-state-component with static templating over aframe-react. React wastes a lot of cycles and incurs a lot of memory garbage. aframe-react is often abused where it is too easy to place 3D/real-time logic at the React layer, causing poor performance (e.g., doing React renders on ticks). aframe-react applications frequently ignore the prescribed ECS framework of A-Frame. Internally, React does tons of computation to compute what changed, and flushes it to the entire application. It is apparent React ecosystem does not care much about memory as most examples allocate functions and objects in the render method, and where immutables are popular.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    osgJuggler is a library suite that makes developing computer graphics appications for virtual reality easier. osgJuggler is a framework that allows you to develop a scene with OpenSceneGraph and view it on any platform supported by VRJuggler.
    Downloads: 0 This Week
    Last Update:
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