Maggerama
Anton. Nas'hrah's sanest stan.
Israel
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

Another delusional punk wrapped up in my own mind, I was unhinged, ending up beaten to a pulp or incarcerated: twice a nuthouse, times a drunk tank, once an army prison. I joined the IDF voluntarily (got too high on cheap JWH) and, despite my misguided desire to be a real boy, barely served. The scythe met the stone - they didn't pay up on time, so I dropped my gun and went on the run for a year. Before and after, I drifted from place to place, becoming a carpenter, a bartender, a bouncer, a translator, a proletarian, etc. Until my sanity cracked - I found god in ducks and snapped my own finger to make a point - then got diagnosed with severe mental disorders. I refused to accept the boring burden of lunacy. To soon get manic again, burning bridges like there's no tomorrow. Wound up broke, bereft, disappointed with my arrogance. The second humbling wake-up call made me long for self-control. Instead of joining the global self-victimising rat race, I made amends and went from poverty to poverty+! Having secured a detached existence I craved, I got nothing but time to burn on games, my only constant. That's why I take those seriously, comically so maybe, with no ambition left to pursuit. On a more goofy note, let's talk politics (boo), which are normally irrelevant to my reviews. I don't impose. Perhaps one could call me an anarchist, just not of the lame Western kind, or a radical centrist? Pft. It's a struggle to take these titles to heart. Apart from being non-aligned out of sheer contempt for the identity bait feeder that funnels melodramatic slop from conjoined pipelines, I affiliate with the two most hated nations at once.

A Russian from Siberian mountains of mostly garbage, I moved to Israel in 2010 alongside my little brother with a 1000$ to spare. I didn't get to be picky, but I got lucky and never looked back. The self-exile was always politically motivated, better living conditions are incidental. I'm grateful to Israel, respecting the culture that housed us, yet I don't represent a state here. Never pledged such absurd allegiances. Even so, I'm periodically visited by dogmatic hipsters who traded humanity for identity. It's already harmful as first priority, a reality TV replacement for reform, and the performative maggots flaunt it around like some trendy paraphernalia worn to gain their dogpile's acceptance. This "lifestyle choice" ideology is a fashionable accessory to a cargo cult of dead counterculture, driven by the conformist nature of its purpose - to belong. Turning every discourse into a mine field via their uncanny ability to tell you what you really mean, these sanctimonious snitches file indignant complaints with me like I'm some overseer of the Middle East, a gloating avatar of Zion responsible for all the bad news interrupting their philistine peace. Such weaponized empathy devoid of intellectual comprehension is trite. Free this, free that. How does rubbing my balls and making wishes help, you tools? At this point, I'd rather deal with the far-right who are more direct in their nonsensical hatred. Too bad I'm not the cold-blooded reptiloid djinn both sides take me for. The heat wouldn't bother me so, I'd have a government-issued 10/10 lusty Argonian wife, and a magic carpet to fly over bombed cities while ecstatically beating my lizard meat. Alas!

P.S. Take into consideration that I don't do socials or lengthy private chats. I find the overwhelming emotional drain they incite futile and time-consuming. Being content with the surface-level connection Steam provides, at my age (40+), I don't look for more close friends or true enemies. That said, tankies and vatniks, scram. Glory to Ukraine, for they are the gods of war.
"Back where I came from, fighting rats in cellars is a time-honoured tradition. It's how boys become men."
— The Age of Decadence

Another delusional punk wrapped up in my own mind, I was unhinged, ending up beaten to a pulp or incarcerated: twice a nuthouse, times a drunk tank, once an army prison. I joined the IDF voluntarily (got too high on cheap JWH) and, despite my misguided desire to be a real boy, barely served. The scythe met the stone - they didn't pay up on time, so I dropped my gun and went on the run for a year. Before and after, I drifted from place to place, becoming a carpenter, a bartender, a bouncer, a translator, a proletarian, etc. Until my sanity cracked - I found god in ducks and snapped my own finger to make a point - then got diagnosed with severe mental disorders. I refused to accept the boring burden of lunacy. To soon get manic again, burning bridges like there's no tomorrow. Wound up broke, bereft, disappointed with my arrogance. The second humbling wake-up call made me long for self-control. Instead of joining the global self-victimising rat race, I made amends and went from poverty to poverty+! Having secured a detached existence I craved, I got nothing but time to burn on games, my only constant. That's why I take those seriously, comically so maybe, with no ambition left to pursuit. On a more goofy note, let's talk politics (boo), which are normally irrelevant to my reviews. I don't impose. Perhaps one could call me an anarchist, just not of the lame Western kind, or a radical centrist? Pft. It's a struggle to take these titles to heart. Apart from being non-aligned out of sheer contempt for the identity bait feeder that funnels melodramatic slop from conjoined pipelines, I affiliate with the two most hated nations at once.

A Russian from Siberian mountains of mostly garbage, I moved to Israel in 2010 alongside my little brother with a 1000$ to spare. I didn't get to be picky, but I got lucky and never looked back. The self-exile was always politically motivated, better living conditions are incidental. I'm grateful to Israel, respecting the culture that housed us, yet I don't represent a state here. Never pledged such absurd allegiances. Even so, I'm periodically visited by dogmatic hipsters who traded humanity for identity. It's already harmful as first priority, a reality TV replacement for reform, and the performative maggots flaunt it around like some trendy paraphernalia worn to gain their dogpile's acceptance. This "lifestyle choice" ideology is a fashionable accessory to a cargo cult of dead counterculture, driven by the conformist nature of its purpose - to belong. Turning every discourse into a mine field via their uncanny ability to tell you what you really mean, these sanctimonious snitches file indignant complaints with me like I'm some overseer of the Middle East, a gloating avatar of Zion responsible for all the bad news interrupting their philistine peace. Such weaponized empathy devoid of intellectual comprehension is trite. Free this, free that. How does rubbing my balls and making wishes help, you tools? At this point, I'd rather deal with the far-right who are more direct in their nonsensical hatred. Too bad I'm not the cold-blooded reptiloid djinn both sides take me for. The heat wouldn't bother me so, I'd have a government-issued 10/10 lusty Argonian wife, and a magic carpet to fly over bombed cities while ecstatically beating my lizard meat. Alas!

P.S. Take into consideration that I don't do socials or lengthy private chats. I find the overwhelming emotional drain they incite futile and time-consuming. Being content with the surface-level connection Steam provides, at my age (40+), I don't look for more close friends or true enemies. That said, tankies and vatniks, scram. Glory to Ukraine, for they are the gods of war.
Currently Online
For What
In the late 80s, I began with ZX Spectrum & C64, but I hardly processed games until 486 came along. Had a few consoles, too: NES, SNES, PS2/3, GameCube, Wii, DS/GBA. Now that you know what a no-lifer I am, let's get cheeky. I don't affiliate with those of my peers who turn reviewing into a petty hustle, considering their unions obfuscation. This includes journalism, I don't look up to that human centipede. I just suggest games and that's all I'm good for. My curator is a fully independent passion project where I'm riffing for kicks, not handouts or hangouts. Leaning towards TBS, CRPG, P&C, FPS, and SURVIVAL HORROR, I'm not confined to these genres. My comfort zone is uncertain. What's certain is that sometimes I write modestly sick reviews. A form of success that still implies failure.



Thought Dump
Featured [mostly] gaming Youtube channels
Pick one for the road (YT links): Electric Wizard | John Maus | Nick Cave | Patrick Wolf | Gridlock | Kasabian | All Them Witches | GYBE | Joy Division | Swans | Dandy Warhols | Iggy | Placebo | True Widow | Have a Nice Life | Converge | Jimi Hendrix | Kate Bush | Cardigans | MANOWAR | UNKLE | Smashing Pumpkins | Fever Ray | Cure | Timber Timbre | Ladytron | Eleventh He Reaches London
Favorite Game
52
Hours played
30
Achievements
Favorite Game
15
Hours played
Review Showcase
77 Hours played
DS3 yanks you from your chair to embrace you like a cannibal mother. Thereon, it's tunnel vision. I breathed it, dreamed it, pestered my friends with stories of heroic feats I alone found amusing. As long as I feel such a strong connection with a game I inhabit, I enjoy being poisoned, gangbanged in a corner, and cursed to death. When you learn how to deal with the game's difficulty, you begin to see that it serves as an adhesive which bonds you two by amplifying your agency. And it's not so unfair when you realise how many ways to overcome hardships there are. Being a dunce who died a thousand deaths, fell for every false opening and off every cliff, I still won. Because Souls aren't pedantic about one's playstyle. Likewise, I have my preferences (ugly mug, polearms, no summons), but I don't tell others how to play. Go unga-bunga or barrage the lands with devastating spells. Cheese & exploit. Your choices are respected, and that's the beauty of it.

Lords & Castles
Visual beauty, too. Apart from the typical soapy texture-popping and random stuttering, I had no issues. The appeal of DS3 is bleak and chambered, isolated to smaller areas unlike that of Elden Ring. Here, in place of the epic scale, the trusty Medieval setting frames an austere Gothic corridor slasher with grindhouse vibes. Timeless. You never know where its implicit beauty might jump you. It can be a corpse mound or a crimson pool of blood in a pantry. It can be a ditch in the slums, a set of armour sparkling in the Sun, a swing of a halberd leaving a fiery trace. Sometimes the light frames a scrupulously crafted scene in such a way it resembles a painting. Or maybe an epic chant suddenly hits you in the chest when you admire a vista, wondering how life here looked before the collapse. Curiosity comes naturally when you traverse a world so atmospheric.

The artistic aspects of the game are interwoven, its lore is inseparable from the sights. In the spirit of the series, even the lore fights back. You'll have to claw pieces of it from obtuse questlines and item descriptions. I wasn't a fan of the opaque approach initially, but it grew on me. I prefer it to the homogenising over-explaining of everything until it's so smooth it's featureless. Games are living things in need of space to breathe. To scoop them out of all enigmas is vivisection. Having said that, the story isn't that murky, for our avatar's goal aligns with ours: you're both here to grant death. Once again, you are a murder hobo destined to clean up the mess or make a bigger one after everything has already happened in a world long gone. Once again, the series reflects the cyclicity of cataclysms, showing us there's nothing more fragile than colossi, more miserable than broken sods buried under their rubble, more pathetic than kingdomless royalty.

Clusterf#cked
In the ex-kingdom of Lothric, every stake is heightened. The ruined world is stuck between planes of existence. Should you choose to give it a push or become another King Nothing, you'll have to face the world's past, buried in castles and catacombs where the forgotten Gods and the Chosen Ones of old dwell in grief. To take their lives is to save their souls. Then exchange those for cool boss weapons, you know what I'm saying? Justly worshipped for the emotions it elicits and the mindset it fosters, the trifecta of exploring, fighting, and looting is king. With the lore permeating all. If you want it! Not everyone needs a reason to smash the wheezing undead, Lovecraftian horrors, and Satanic demons lurking around every corner. Kill them all, find their lords, kings, and gods. Do them in, too. Take their place, spit on it, then move on. But get caught lacking and they'll tear you limb from limb.

ER has higher highs and lower lows, it's a race between the best bosses ever, while DS3 has an evened-out, consistent level of clusterf#ck inflicted by normal enemies, making exploration more tense. Apart from being the scariest Souls I played, what's different after hopping on it after ER is the sense of being gently directed instead of wiggling like a dong in a bucket. Linear at the start, more dead ends and locked doors than usual, the game expands later while staying restrained. Don't expect an open or interconnected world. At the centre of your world, there's a hub where you can cash in your souls to raise stats or upgrade your gear. Right away, you can instatravel between bonfires, often the only things that connect levels together. On a larger scale, the game branches quite a bit, so you can still complete areas and beat bosses on your own accord, but the areas stay separated instead of looping around globally. A step back, but not a deal-breaker.

The levels are varied and expansive; with shortcut porn, secrets to uncover, sights to see. The same sense of discovery, half the overthinking. Unravelling them metroidvania-style feels great. Not being a free bird is fine as long as the encounter design and bosses are so tight and rewarding. Another positive side-effect of restraint is that, without sacrificing the build variety, it's much harder to accidentally overlevel. The resulting solid difficulty curve made me feel powerful, yet not overpowered. I always felt on edge as I conquered each room, unable to stop. How can one resist the Siren call of unexplored dungeons, promising visceral battles and glimmering treasures? In a world where stakes are so high, nothing motivates exploration like violence and the promise of new attire, a spell, or a nice weapon. Give me the gear of kings, the power creep! It's Fashion Souls alright. But it's not all vanity. The lengths you have to go to get the best stuff helps you inhabit your character.

Kings Nothing
And nothing truly puts you in their shoes like a good boss. Most bossfights complement the deliberate stamina-based combat system perfectly. It's as rigid and simultaneously freeform as ever, playing off commitments and predictions based on pattern recognition. The bosses are fair, featuring merciful runbacks, neat hitboxes, and cool movesets. Enjoy your attempts, don't waste those on entitled frustrations. A few overzealous wombo-combos can be tolerated along with a share of lame guys like Deacons or Wolnir. There are more good ones like the Abyss Watchers. I admire how, just for one example of many, the boss perfectly fits its place on the timeline, presenting the first gentle bump in difficulty that signalises: the introduction is over. It shows how diligently From thinks the player's experiences through. Then the game gives you a breathing room before letting out bangers like Aldrich or Twin Princes. I love a boss that throws you off and doesn't just let you hug its cake, even if it's not as demanding as just interesting like, say, Crystal Sage.

It's also obvious From were obsessed with pairs & phases at the time. They went all-out, primarily in the DLCs. Sister Friede iced me like no one else before her, even Malenia. You barely beat her two phases, heart pumps battery acid... then they throw in a third one! Motherf#ck. And don't get me started on Midir, that worm stumped me for ages. I say it lovingly. Remember, you're never really stalled, for each attempt progresses your comprehension of a fight. Persist! Beating a good boss doesn't only evoke a sense of relief or pride, but also gratitude. Grateful is how I feel. By the uncanny ability to permanently imprint itself on you, Dark Souls turns your brutal struggles and moments of silent admiration into permanent memories to cherish. After all these times I snatched defeat from the jaws of victory and vice versa, the pain and the pleasure stay with me. It was so sad to say goodbye. Like many others, one day I shall return to try and recapture the feeling. For now, I shall savour the aftertaste.

My curator Big Bad Mutuh
Review Showcase
15.7 Hours played
Full Circle
Finally, it has come full circle! The original game made me who I am today - a compulsive hoarder. Only in virtual worlds, thankfully. I was so traumatized by all the panic and creature horror, but most of all - the inventory horror! Unprecedented for the time, the scarcity angle caught me off guard, and, for better or worse, it was never repeated to the same degree within the main series. To this day, I always have oodles of consumables left unused in any RPG, boast Amazon storages of ammunition in shooters, and I've beaten Silent Hill 2 into submission by primarily using a nail board. Bless your shivering, shrieking core, PTSD! Here I am, sinking my teeth into the necrotic pudding once more. Rich and creamy.

In the light of what I just said, it may sound weird, but RE sort of calms me down. There's no other way - you pull yourself together or get pulled apart. Collected, I tune in to its rhythmic pacing and calculated tension. I soak in the atmosphere, flow with the ambiance, and appreciate how the game treats its ripe horror tropes. While my love for Silent Hill is high-functioning, cerebral, what I feel for this franchise is visceral, almost carnal. Undeniably, I'm a die-hard fan. The last time I could call myself a fan happily, I was playing Fallout 2 while listening to Chocolate Starfish and the Hot Dog Flavored Water. But it's coming back now, it's coming back. Happiness, not Limp Bizkit.

https://steamcommunity.com/sharedfiles/filedetails/?id=2639724285
Story & Puzzles
I suppose I need to start this thing off properly with the game's story? I don't even think I need to give you my take on it. Who gives a crap about my thoughts on Mozart, for example? Okay, here you go: virus bad, Barry is my hunny bunny, mansion traps, monsters Cronenberg, your inventory is full, Salieri was falsely accused and then the fallacy was sung by poets for drama points. Not that sophisticated of a premise by modern standards, but a trendsetting classic nonetheless. I would never think of adding or subtracting anything like I wouldn't change a thing about a cat. Here, the golden cheese of outlandish voice acting got fixed, however, the old one remains out there forever, so I don't mind.

With a few notable exceptions, backtracking-intensive puzzles boil down to "I can't wait to get rid of this thing to save up some inventory space" kinds of entente. To boot, every so often, you're welcome to die after failing to figure out the logic behind a strict sequence of steps to perform on the double. No hard feelings though. Each time I inserted another object into another slot and heard the satisfying *click* or took the right course of action, it echoed inside my weary soul. I made some progress, I freed up some space, I lived, after all! Indulging an important relieving pause, my mind starts racing again, I'm on the move. I definitely saw a herb and some sweet shotgun ammo during my last impetuous scamper through the eastern wing.

They See Me Turnin', They Hatin'
The remake has added an "Alternative" movement type as an option, but I initially went for tank controls anyway. The keyboard lends itself fine to this scheme, this is how I played the original. Yeah, yeah, you can't just lounge back and enjoy yourself while playing, but I'm okay with hunching like a true nerd. Tank controls have their charm, even some nostalgic value to me. Besides, horror only gets juicier the more uncomfortable it makes you feel... so I told myself until I finally found a spare mini-USB adapter, plugged in my gamepad, and tried the alternative. What can I say? Nothing beats instant turning, tank controls have no chance against such an obscene advantage! Although, they deserve to be honored for serving us faithfully - like horses before the age of cars or spittoons before the age of swallowing our phlegm.

I Love Fixed Camera Angles
Speaking of paradigm shifts, they did a number on this remake's presentation. The competent use of dynamic lighting and crisp shadows makes certain moments even more dreadful than before, and locations - even more memorable, despite being somewhat drained of color. The detailed body horror of smooth models, headsplosions, and grimy pre-rendered backgrounds look fantastic, getting emphasized by the cinematic camera. In professional hands, dramatic camera angles really tie it all together! Nothing can set things up and create meticulously controlled experiences for a player quite as they do. And thanks to them, the perfect 80's horror sets that are this mansion's intricate, interconnected environments are the scariest character in the game.

Remember the room where you see a zombie around the corner in a mirror or these infamous hallways with cracking windows? Such well-manipulated scares! And you don't always need a threat for things to get eerie - like with these menacing staircase shots snatched directly from Alone in the Dark. Creating tension where there isn't a thing otherwise (as yet) and sustaining it is high art where, needless to say, the masterful sound design does half the job. Sure, clutch angles also cause such jarring issues as obstructing your vision when it's least appropriate, ending up with you getting blindsided by something that your character should've noticed from a mile away. I brush it off by saying that beauty requires sacrifice and sometimes it's chunks of your face.

https://steamcommunity.com/sharedfiles/filedetails/?id=2755107407
On Curve
You know what would be dakka? To just push-kick a zombie. Could one possibly catch your foot? Then again, hit too hard and you'll get stuck in its rotting guts. Zombie theories! Many of us are wired to always loop back to those in moments of respite. Anyway, it took me a while to learn how to evade properly, and even then, I wasn't exactly a floating butterfly, so I died a lot. In RE, however, losing a whole hour of progress is not a huge tragedy since redoing everything in a more efficient way is a treat in itself. To a degree. It's a genuinely hard game full of devious beginner's traps. After 3 hours of rapidly snowballing collapse, I swallowed my pride and restarted on medium difficulty, amply lubing the inverted difficulty curve.

Even with the new controls and the addition of defensive items seen in recent remakes, the game stays challenging, which is appreciated by veterans and amateurs alike. As for me, I'm happy with my humble "easy" victory for which poor Jill had to die a thousand deaths. I can't say I'm dying to experience an even smaller inventory, so, Chris, my apologies. Jill is the one who's packing. But enough about dying! Killing here is pleasant... and punitive. So cathartic, gory, fairly gratuitous, though simultaneously discouraged by sensible ammo shortage and fast Crimson Head zombies who start spawning later in the game from the bodies you made, but didn't burn or decapitate. It sounds like a nuisance, but no enemy is worse than dogs and birds anyway, trust me. The same goes for their in-game counterparts.

Being restricted and weak lends itself to the genre perfectly. Resident Evil knows how to play these cards expertly, it's confident enough to make you cooperate on its terms. I loved every predicament that it put me through! Making someone enjoy a thing they predictably would is admirable, but to think up mechanics that are repelling on paper and make them work in that someone's best interests I call pure brilliance. Every time you have to leave the safe room, you feel the taste of iron in your mouth, lick your lips that suddenly went dry. Thrilled, you tense up, wondering if you have the willpower for the constricting adventure howling in the corridors beyond. Inhale. Clench that shotgun, focus your senses. Turn the knob. Exhale. Run back in because you forgot to put the damn ink ribbons into the box.

My curator Big Bad Mutuh
Screenshot Showcase
The true beauty of a cluster♥♥♥♥. I love every Dark Souls (yes, 2 as well), but 3 is my personal favourite.
31 9 1
Screenshot Showcase
It is what it is. Withering Rooms was my 2024 GOTY. Still dreaming it.
15 7
Featured Artwork Showcase
Just something I scribbled 12 years ago being a bored mall cop at the time. Yeah, pretty corny.
29 12 1
Favorite Group
Sentinels of the Store - Public Group
It's Time for Real Change
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In Chat
Featured Artwork Showcase
Mandy style
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Recent Activity
4.8 hrs on record
last played on Feb 27
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Maggerama Feb 25 @ 12:07am 
Hey, I don't take a kind word for granted, thanks!
DyeVioletly Feb 25 @ 12:05am 
i like your writing style a ton!
Maggerama Feb 24 @ 6:13pm 
Thanks! I stan for Nas'hrah.
Fushiii Feb 24 @ 5:31pm 
love the new pfp
Maggerama Feb 23 @ 10:26pm 
Yes.
Corrupt Feb 23 @ 10:17pm 
Checks out. Can tell there's something wrong with you immediately.