Unreal Robotics Lab¶
Welcome to the documentation for Unreal Robotics Lab (URLab) — an Unreal Engine plugin that embeds the MuJoCo physics engine directly into the editor and runtime.
The plugin gives you research-grade contact dynamics alongside Unreal's rendering, Blueprint scripting, and editor tooling. Import a robot from MJCF XML (or build one in the component hierarchy), press Play, and MuJoCo handles the physics on a dedicated thread while Unreal handles everything visual.
Paper: Unreal Robotics Lab: A High-Fidelity Robotics Simulator with Advanced Physics and Rendering — ICRA 2026
BibTeX Citation
@inproceedings{embleyriches2026urlab,
title = {Unreal Robotics Lab: A High-Fidelity Robotics Simulator with Advanced Physics and Rendering},
author = {Embley-Riches, Jonathan and Liu, Jianwei and Julier, Simon and Kanoulas, Dimitrios},
booktitle = {IEEE International Conference on Robotics and Automation (ICRA)},
year = {2026},
url = {https://arxiv.org/abs/2504.14135}
}
Guides¶
| Guide | What it covers |
|---|---|
| Getting Started | Installation, first simulation, control methods |
| Features | Complete feature reference |
| MJCF Import | Importing MuJoCo XML models into Unreal |
| Geometry & Collision | Primitives, mesh geoms, Quick Convert, heightfields |
| Controller Framework | PD, keyframe, and custom controllers |
| Possession & Twist Control | WASD control, spring arm camera |
| Scripting with Blueprints | Hotkeys, API usage, scripting workflows |
| ZMQ Networking & ROS 2 | ZMQ transport, topics, camera streaming |
| URLab Bridge | Python middleware, RL policies, remote control |
| Architecture | Subsystem design, threading model, compilation pipeline |
API Reference¶
The API Reference is auto-generated from C++ headers on each build. It covers every class, struct, and enum in the plugin.
Third-Party Software¶
| Library | License | Role |
|---|---|---|
| MuJoCo | Apache 2.0 | Physics simulation engine |
| CoACD | MIT | Convex approximate decomposition |
| libzmq | MPL 2.0 | High-performance messaging |
Full license texts are in ThirdPartyNotices.txt.