Pixel Artist and Animator with 2+ years of experience creating character art, animations, and interactive assets for electronic toys and PC games. I specialize in bringing characters, props, and environments to life through pixel animation and visual storytelling.
I have professional experience developing pixel visuals for children’s electronic products, working closely with QA, producers, developers, and multidisciplinary art teams to ensure visual clarity, consistency, and quality. Additionally, I contributed to an unreleased console game (NDA), producing game-ready assets and animations following strict technical and stylistic guidelines.
My skill set includes character animation, props, environments, UI elements, and art documentation such as style guides and technical notes. I work from concept and sketch to final rendering and animation, mainly using Aseprite, alongside tools like Krita, and Unity.
I am passionate about pixel art, cozy and expressive visuals, and collaborative creative processes. I am always open to exchanging ideas, collaborating on new projects, and exploring new opportunities in the game industry.