#pragma once
uintptr_t offset1 = 0xA6C3640;
uintptr_t offset2 = 0xBA4AF78;
uintptr_t offset3 = 0xBA50950;
uintptr_t offset4 = 0xBA9FA24;
uintptr_t offset5 = 0xBA50240;
uintptr_t offset6 = 0xBABD8D0;
uintptr_t offset7 = 0x705B604;
uintptr_t offset8 = 0x70623E0;
uintptr_t offset9 = 0x5ABA770;
uintptr_t offset10 = 0x5AB040C;
uintptr_t offset11 = 0x5AC9AE4;
uintptr_t offset12 = 0x5AC5D88;
uintptr_t offset13 = 0x5AC3874;
uintptr_t offset14 = 0x52543D4;
uintptr_t offset15 = 0x5ACA2F4;
uintptr_t offset16 = 0x5AC9DF0;
uintptr_t offset17 = 0x5ACA18C;
uintptr_t offset18 = 0x5AC9FBC;
uintptr_t offset19 = 0xBA81EDC;
uintptr_t offset20 = 0xBA81FDC;
uintptr_t offset21 = 0xBA81EC8;
uintptr_t offset22 = 0xBA81934;
uintptr_t offset23 = 0xBA7A3C0;
uintptr_t offset24 = 0xBA7A434;
uintptr_t offset25 = 0xBAAC628;
uintptr_t offset26 = 0x5AC9F94;
uintptr_t offset27 = 0x5B8;
uintptr_t offset28 = 0x5B1;
uintptr_t offset29 = 0x548;
uintptr_t offset30 = 0x5B0;
uintptr_t offset31 = 0x620;
uintptr_t offset32 = 0x308;
uintptr_t offset33 = 0x549;
uintptr_t offset34 = 0xEC;
uintptr_t offset35 = 0x150;
uintptr_t offset36 = 0x78;
uintptr_t offset37 = 0x34;
uintptr_t offset38 = 0x38;
uintptr_t offset39 = 0x198;
uintptr_t offset40 = 0x170;
uintptr_t offset41 = 0x568;
uintptr_t offset42 = 0x18;
uintptr_t offset43 = 0xE8;
uintptr_t offset44 = 0xE8;
uintptr_t offset45 = 0x110;
uintptr_t feature1 = 0xA6C3640; // ✓ [Link].get_EnableVulkan
(inherits:ClientSystem<>)
uintptr_t feature2 = 0x903DA10; // ✓ [Link]
(inherits:23816)
uintptr_t feature3 = 0xA6CA058; // ✓ [Link].get_EnableHDR
(inherits:ClientSystem<>)
uintptr_t feature4 = 0xA6B7688; // ✓ [Link].get_IsHighEndDevice
(inherits:ClientSystem<>)
uintptr_t feature5 = 0x7CA83C4; // ✓ [Link]
(inherits:GameComponent)
uintptr_t feature6 = 0x904DD18; // ✓
[Link] (inherits:GameComponent)
uintptr_t feature7 = 0x5AAB16C; // ✓
[Link] (inherits:GameComponent)
uintptr_t feature8 = 0x6BAD1B4; // ! Offset not updated
uintptr_t feature9 = 0x6BAD870; // ! Offset not updated
uintptr_t feature10 = 0xA6B36B8; // ✓ [Link]
(inherits:ClientSystem<>)
uintptr_t feature11 = 0xA6B226C; // ✓
[Link] (inherits:ClientSystem<>)
uintptr_t feature12 = 0xA6B30B0; // ✓
[Link]
(inherits:ClientSystem<>)
uintptr_t feature13 = 0xA6C1A24; // ✓
[Link].get_EnableVariableRateShading (inherits:ClientSystem<>)
uintptr_t feature14 = 0xA6B3230; // ✓ [Link].get_UltraFrameRate
(inherits:ClientSystem<>)
uintptr_t feature15 = 0xA6B3238; // ✓
[Link].get_UltraFrameRateBR (inherits:ClientSystem<>)
uintptr_t feature16 = 0xA6BC894; // ✓ [Link]
(inherits:ClientSystem<>)
uintptr_t feature17 = 0xA6B7954; // ✓ [Link]
(inherits:ClientSystem<>)
uintptr_t feature18 = 0xA7E9914; // ✓
GameEngine.WeaponFireComponent_Instant.CreateBulletLine
(inherits:WeaponFireComponent,)
uintptr_t feature19 = 0xA7F5128; // ✓
GameEngine.WeaponFireComponent_Instant.CreateBulletProjectile
(inherits:WeaponFireComponent,)
uintptr_t feature20 = 0x78B3F74; // ✓ [Link]
(inherits:Controller)
uintptr_t feature21 = 0x78DE734; // ✓ [Link].get_IsInEM3Eye
(inherits:AttackableTargetInfo)
uintptr_t feature22 = 0x8189120; // ✓ [Link]
(inherits:GameComponent)
uintptr_t feature23 = 0x72CA8B0; // ! Offset not updated
uintptr_t feature24 = 0x72CB6B4; // ! Offset not updated
uintptr_t feature25 = 0xA7B28E0; // ✓
[Link]
(inherits:IDataPropertyWrapper)
uintptr_t feature26 = 0x873AAA4; // ✓ [Link]
(inherits:LevelObject)
uintptr_t feature27 = 0x86B4C68; // ✓ [Link]
(inherits:PawnComponent,)
uintptr_t feature28 = 0x716D74C; // ✓ [Link].get_AdvanceUAVEnabled
(inherits:18481)
uintptr_t feature29 = 0x8897250; // ✓
[Link].get_SlideTackleSpeed (inherits:PawnComponent,)
uintptr_t feature30 = 0x5B2F044; // ✓ [Link].get_MaxJumpHeightScale
(inherits:AttackableTarget,)
uintptr_t feature31 = 0xA2B5780; // ✓ [Link].get_MovementScale
(inherits:Inventory,)
uintptr_t feature32 = 0x87AAF3C; // ✓ [Link]
(inherits:Pawn,)
uintptr_t feature33 = 0xA7ED874; // ✓
GameEngine.WeaponFireComponent_Instant.GetScaleRecoil
(inherits:WeaponFireComponent,)
uintptr_t feature34 = 0xA7EB920; // ✓
GameEngine.WeaponFireComponent_Instant.MinInaccuracy
(inherits:WeaponFireComponent,)
uintptr_t feature35 = 0xA7BD4E4; // ✓
GameEngine.WeaponFireComponent_Instant.MaxInaccuracy
(inherits:WeaponFireComponent,)
uintptr_t feature36 = 0xA7F8BAC; // ✓
GameEngine.WeaponFireComponent_Instant.DisperseBase (inherits:WeaponFireComponent,)
uintptr_t feature37 = 0xA7AB534; // ✓
[Link].get_ChangeClipTime (inherits:IDataPropertyWrapper)
uintptr_t feature38 = 0xA7A9F54; // ✓
[Link].get_FireInterval (inherits:IDataPropertyWrapper)
uintptr_t feature39 = 0xA788D68; // ✓
[Link].get_FireBoltTime (inherits:IDataPropertyWrapper)
uintptr_t feature40 = 0xAE85F2C; // ✓ [Link].get_AimingTime
(inherits:Inventory,)
uintptr_t feature41 = 0xA7ABD34; // ✓ [Link].get_EquipTime
(inherits:IDataPropertyWrapper)
uintptr_t feature42 = 0xA7E6AE4; // ✓
GameEngine.WeaponFireComponent_Instant.SingleLineCheckPhysics
(inherits:WeaponFireComponent,)
uintptr_t feature43 = 0xA6E73D4; // ✓
[Link].get_AddHotTime (inherits:IDataPropertyWrapper)