using System.
Numerics;
using [Link];
namespace AotForms
{
internal static class Offsets
{
internal static uint Il2Cpp;
internal static uint InitBase = 0x983FF10;
internal static uint StaticClass = 0x5C;
internal static uint CurrentMatch = 0x50;
internal static uint MatchStatus = 0x3C;
internal static uint LocalPlayer = 0x44;
internal static uint BotOffset = 0xc0;
internal static uint DictionaryEntities = 0x68;
internal static uint Player_IsDead = 0x4C;
internal static uint Player_Name = 0x24c;
internal static uint Player_Data = 0x44;
internal static uint Player_ShadowBase = 0x149C;
internal static uint XPose = 0x78;
internal static uint AvatarManager = 0x420;
internal static uint Avatar = 0x94;
internal static uint Avatar_IsVisible = 0x7C;
internal static uint Avatar_Data = 0x10;
internal static uint Avatar_Data_IsTeam = 0x51;
internal static uint FollowCamera = 0x3B0;
internal static uint Camera = 0x14;
internal static uint AimRotation = 0x368;
internal static uint MainCameraTransform = 0x1BC;
internal static uint ViewMatrix = 0x98 + 0x24;
internal static uint sAim3 = 0x38;
internal static uint sAim4 = 0x2c;
internal static uint sAim1 = 0x4A0;
internal static uint sAim2 = 0x874;
internal static uint Weapon = 0x35C;
internal static uint WeaponData = 0x54;
internal static uint WeaponName = 0x38;
internal static uint WeaponRecoil = 0xC;
internal static uint WeaponInfo = 0x60;
internal static uint WeaponID = 0x10;
internal static uint WeaponOnHand = 0x54;
internal static uint pomba = 0x4A0;
internal static uint UnkPlayerWeaponInfoClass = 0x400;
internal static uint IS_FIRING = 0x150A014;
internal static uint weaponinfo = 0x874;
}
}
BONES
Head = 0x3B8,
Root = 0x3CC,
LeftWrist = 0x3B4,
Spine = 0x3C0,
Hip = 0x3C8,
RightCalf = 0x3D0,
LeftCalf = 0x3D4,
RightFoot = 0x3D8,
LeftFoot = 0x3DC,
RightWrist = 0x3E0,
LeftHand = 0x3E4,
LeftSholder = 0x3EC,
RightSholder = 0x3F0,
RightWristJoint = 0x3F4,
LeftWristJoint = 0x3F8,
LeftElbow = 0x3FC,
RightElbow = 0x400
//// DEV BY HIEDIT AKA VEDA JOIN SERVER = [Link]