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Offsets for Game Data Structures

The document defines a static class 'Offsets' in C# that contains various offsets related to game entities, player data, and weapon information. It also includes a section labeled 'BONES' that lists offsets for different body parts. Additionally, there is a note indicating the developer's alias and a Discord server link.

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0% found this document useful (0 votes)
605 views6 pages

Offsets for Game Data Structures

The document defines a static class 'Offsets' in C# that contains various offsets related to game entities, player data, and weapon information. It also includes a section labeled 'BONES' that lists offsets for different body parts. Additionally, there is a note indicating the developer's alias and a Discord server link.

Uploaded by

nanununu098
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

using System.

Numerics;
using [Link];

namespace AotForms
{
internal static class Offsets
{
internal static uint Il2Cpp;
internal static uint InitBase = 0x983FF10;

internal static uint StaticClass = 0x5C;


internal static uint CurrentMatch = 0x50;
internal static uint MatchStatus = 0x3C;

internal static uint LocalPlayer = 0x44;

internal static uint BotOffset = 0xc0;

internal static uint DictionaryEntities = 0x68;


internal static uint Player_IsDead = 0x4C;

internal static uint Player_Name = 0x24c;


internal static uint Player_Data = 0x44;
internal static uint Player_ShadowBase = 0x149C;
internal static uint XPose = 0x78;

internal static uint AvatarManager = 0x420;


internal static uint Avatar = 0x94;
internal static uint Avatar_IsVisible = 0x7C;

internal static uint Avatar_Data = 0x10;


internal static uint Avatar_Data_IsTeam = 0x51;

internal static uint FollowCamera = 0x3B0;


internal static uint Camera = 0x14;
internal static uint AimRotation = 0x368;
internal static uint MainCameraTransform = 0x1BC;

internal static uint ViewMatrix = 0x98 + 0x24;

internal static uint sAim3 = 0x38;

internal static uint sAim4 = 0x2c;

internal static uint sAim1 = 0x4A0;


internal static uint sAim2 = 0x874;

internal static uint Weapon = 0x35C;

internal static uint WeaponData = 0x54;


internal static uint WeaponName = 0x38;
internal static uint WeaponRecoil = 0xC;

internal static uint WeaponInfo = 0x60;


internal static uint WeaponID = 0x10;
internal static uint WeaponOnHand = 0x54;
internal static uint pomba = 0x4A0;
internal static uint UnkPlayerWeaponInfoClass = 0x400;
internal static uint IS_FIRING = 0x150A014;
internal static uint weaponinfo = 0x874;
}
}

BONES

Head = 0x3B8,
Root = 0x3CC,
LeftWrist = 0x3B4,
Spine = 0x3C0,
Hip = 0x3C8,
RightCalf = 0x3D0,
LeftCalf = 0x3D4,
RightFoot = 0x3D8,
LeftFoot = 0x3DC,
RightWrist = 0x3E0,
LeftHand = 0x3E4,
LeftSholder = 0x3EC,
RightSholder = 0x3F0,
RightWristJoint = 0x3F4,
LeftWristJoint = 0x3F8,
LeftElbow = 0x3FC,
RightElbow = 0x400
//// DEV BY HIEDIT AKA VEDA JOIN SERVER = [Link]

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