Fighter (1) Brick Dandyel
CLASS & LEVEL BACKGROUND PLAYER NAME
Slam McJam Half-Orc Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
16 +2
+3 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
17 PERSONALITY TRAITS
Hit Point Maximum 12
+5 Strength
DEXTERITY
+2 Dexterity
+2 +4 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS
15 -1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2 +4 Acrobatics (Dex) Total 1d10
SUCCESSES
15 -1 Animal Handling (Wis) FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +5 Athletics (Str)
0 -1
0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision: 60 ft.
Pike +5 1d10 + 3 piercing
10 -1 Insight (Wis)
(additional features & traits on last page)
+1 Intimidation (Cha) Handaxe +5 1d6 + 3 slashing
WISDOM 0 Investigation (Int)
-1 Medicine (Wis)
Flail +5 1d8 + 3 bludgeoning
-1 0 Nature (Int)
+1 Perception (Wis)
8
-1 Performance (Cha)
-1 Persuasion (Cha)
CHARISMA
0 Religion (Int)
-1 +2 Sleight of Hand (Dex)
+2 Stealth (Dex)
8 +1 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
11 PASSIVE WISDOM (PERCEPTION)
CP
Rope, hempen (1); Crowbar (1);
Chain mail (1); Shield (1)
SP
Weapon Proficiencies: Martial; Simple
Armor Proficiencies: Heavy; Light; Medium;
EP
Shields
Language Proficiencies: Common; Orc GP
1
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Slam McJam
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TREASURE CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
----------Bonus Actions----------
Second Wind. Regain 1d10 + 1 HPs (use once/rest).
-----------Other Traits------------
Great Weapon Fighting Style. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you
can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this
benefit.
Relentless Endurance. Drop to 1 hp instead of being reduced to 0.
Savage Attacks. On critical hit, add additional damage dice roll.