Fighter
CLASS & LEVEL BACKGROUND PLAYER NAME
Bush The Defiler [Champion] (5)
Orc Chaotic Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
13 +1 30
+4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
18 PERSONALITY TRAITS
Hit Point Maximum 54
+7 Strength
DEXTERITY
+1 Dexterity
+1 +7 Constitution
-2 Intelligence
CURRENT HIT POINTS IDEALS
12 0 Wisdom
+3 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+4 +1 Acrobatics (Dex) SUCCESSES
18 0 Animal Handling (Wis)
5x
FAILURES
-2 Arcana (Int)
(1d10+4)
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +4 Athletics (Str)
-2 +3 Deception (Cha)
-2 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Hide
Handaxe +7 1d6+6 slashing
6 0 Insight (Wis)
+6 Intimidation (Cha) Handaxe +1 +8 1d6+7 slashing
WISDOM -2 Investigation (Int)
0 Medicine (Wis)
0 -2 Nature (Int) Number of Attacks: 2
0 Perception (Wis)
11
+3 Performance (Cha)
+3 Persuasion (Cha)
CHARISMA
-2 Religion (Int)
+3 +1 Sleight of Hand (Dex)
+1 Stealth (Dex)
16 0 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
10 PASSIVE WISDOM (PERCEPTION)
CP
SP
Weapon Proficiencies: Martial; Simple
Armor Proficiencies: Heavy; Light; Medium;
EP
Shields
Language Proficiencies: Common; Giant; GP
Goblin; Orc
PP
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
Bush The Defiler
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TREASURE CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Darkvision: 60 ft.
Critical Hits: 19-20
----------Bonus Actions----------
Aggresive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Second Wind. Regain 1d10 +5 HPs (use once/rest).
---------------Actions--------------
Action Surge. Take an extra action (use once/rest).
-----------Other Traits------------
Dueling Fighting Style. When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.