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Character Sheet for RPG Combat

This document appears to be a character sheet for a role-playing game. It includes sections for tracking a character's name, class, experience points, abilities, hit points, armor, weapons, equipment, carrying capacity, credits, valuables, and combat features. The character's proficiencies, skills, attacks, defenses, and available powers/spells are also listed.

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lucas
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0% found this document useful (0 votes)
112 views3 pages

Character Sheet for RPG Combat

This document appears to be a character sheet for a role-playing game. It includes sections for tracking a character's name, class, experience points, abilities, hit points, armor, weapons, equipment, carrying capacity, credits, valuables, and combat features. The character's proficiencies, skills, attacks, defenses, and available powers/spells are also listed.

Uploaded by

lucas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Class(es) & Level Alignment

Species Background

Experience Points XP Next Level Player’s Name


Character Name

STRENGTH PROFICIENCY BONUS INITIATIVE


____ Saving Throw
Medium Armor Master (feat):
____ Athletics
ARMOR CLASS
Ench. AC Max Weight
HIT POINTS MAXIMUM __________
Bonus DEX

DEXTERITY
____ Saving Throw

____ Acrobatics CURRENT HIT POINTS

____ Sleight of Hand


____ Stealth * ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
____ Saving Throw TEMPORARY HIT POINTS

HIT DICE MAXIMUM __________


INTELLIGENCE
____ Saving Throw
HIT DICE SPENT
____ Investigation
____ Lore Successes Failed
____ Nature ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

____ Piloting
____ Technology Weapon Attack Damage/Type Range Weight

WISDOM
____ Saving Throw

____ Animal Handling


____ Insight
____ Medicine
____ Perception
____ Survival

CHARISMA
____ Saving Throw

◆ ____ Deception
____ Intimidation
____ Performance
____ Persuasion

Proficient Expertise | * Armor penalty


WEAPONS & AMMUNITIONS

PASSIVE WISDOM (PERCEPTION)

INSPIRATION

VISION

SPEED
base hour day

special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Item D B P

Weight: 50 pieces=1 lb.


CREDITS

GEMS AND TREASURE

Where How much When

Loaned, deposited or received values or goods

VALUABLES

STORAGE

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT

B – Backpack (max 30 lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (max 6 lb. per belt pouch)

Speed –10 ft. Spd. –20ft. | Disadvantage on


Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
TECH ATTACK MODIFIER: __________ TECH SAVE DC: __________
TECH POINTS FORCE ATTACK MODIFIER: __________ FORCE SAVE DC: ________ FORCE POINTS

POINTS USED POINTS USED

AT-WILL 1st LEVEL

2nd LEVEL 3rd LEVEL

4th LEVEL 5th LEVEL

6th LEVEL 7th LEVEL

8th LEVEL 9th LEVEL

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