INVESTIGATOR
Name Birthplace Ilha dos Vampiros Pronoun
M
Occupation Mercenário
Vale das Lágrimas
Residence Age
STR 65 32 13 SIZ 65 32 13 Hit Points 12 34
CHARACTERISTICS
CON 55 27 11 POW 50 25 10 Magic Points 10 10
DEX 80 40 16 APP 25 12 5 Luck 60 60
INT 65 32 13 EDU 60 30 12 Sanity 50 50 10
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (10%) 20 10 4 Library Use (05%) Religion (20%)
Animal Handling (15%) Listen (25%) 55 27 11 Ride Horse (05%)
Appraise (05%) 25 12 5 Medicine (01%) (01%)
SKILLS
Science
(05%) Floresta (20%) 60 30 12
Art / Craft Natural World
Navigate (10%) 50 25 10 Sleight of Hand (25%)
Charm (15%) 25 12 5 Occult (05%) 55 27 11 Spot Hidden (25%) 55 27 11
Climb (20%) Corte Carmesim(10%) 25 12 5 (00%) 15 7 3
Other Kingdoms Status
Cthulhu Mythos (00%)
Disguise (05%) (01%) Stealth (20%) 50 25 10
Other Language
Dodge (half DEX) 45 22 9 Swim (25%)
Drive (Horses/ (20%) Throw (25%)
Oxen) (20%) Own Kingdom
Fast Talk (05%) 20 10 4 (EDU) 65 32 13 Track (10%) 60 30 12
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Comum
Own Language
Fighting (Brawl) (25%) 35 17 7 Persuade (15%) Planícies 30 15 6
20 10 4 Pilot Boat (01%) Deserto 25 12 5
Fighting
Ranged Weapon
First Aid (30%)
Armor Type Value
ARMOR
Insight (05%) 45 22 9 Armor Type Value
Intimidate (15%) (01%)
Read/Write Language Shield Type dmg/armor
Jump (25%) Repair/Devise (20%)
Shield Type dmg/armor
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8
Brawl 35 17 7 1D3 + DB 1 - - - Build 1
COMBAT
Espada 80 40 16 1d8+1d4 1 - - -
Dodge 45 22 9
Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.