Current Standard CS v1.
4
Paladin 3 Folk Hero Seb
CLASS & LEVEL BACKGROUND PLAYER NAME
Ser Ardain Evenfall
Aasimar Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
19 ◆ 2
+6
SAVING THROW
ATHLETICS
14
ARMOR
INSPIRATION
CLASS
4 CONDITIONS BOONS I cannot stand idly by when I could act.
I believe in justice, and some crimes cannot be forgiven
STRENGTH It is not my duty to redeem, but to purify corruption in
11 TEMP HP
30ft flame and steel
I treat those i meet with dignity, and expect the same
PERSONALITY TRAITS
+1
SAVING THROW INITIATIVE SPEED
13
+1
+1
ACROBATICS
SLEIGHT OF HAND
Current d10
35 35 SUCCESSES No Mercy for the Wicked - Evil is a force, one that
MUST be opposed and destroyed
1 +1
STEALTH d10 CURRENT MAXIMUM
FAILURES King In All But Name - I was not born into a noble line,
but i was born into greatness, and it is what i shall be
Destiny - It enshrouds me, I will discover my fate
DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES
IDEALS
NAME ATK BONUS DAMAGE/TYPE Home - I was eager to leave and i often avoid thinking
16
+0
SAVING THROW on it, for the guilt i feel leaving them behind, still, i think
Longsword +4 1d10/slashing of them often, good and bad.
Andar - The memory of my mentors sacrifice never
3 Javelin (6) +4 1d6/piercing
leaves me, I will always carry his lessons with me
BONDS
CONSTITUTION
Wrath - My anger is a violent, dark thing, and i find
controlling my fury a herculean task when it is roused
Pride - I am not quite as humble as i think i am, and
+0
11 SAVING THROW obsess over a need for self-perfection
+0 Glory - I crave it, recognition and power- to my shame
ARCANA
+0 FLAWS
HISTORY
0 +0
+0
INVESTIGATION
NATURE
INTELLIGENCE Common
+0
RELIGION Celestial
+0
13 ◆ SAVING THROW
+1
ANIMAL HANDLING
+3
INSIGHT
1
●
+1
MEDICINE
+1
WISDOM PERCEPTION
+1
● SURVIVAL
2
SAVING THROW PROFICIENCIES & LANGUAGES
18
+4
DECEPTION
+6
INTIMIDATION Celestial Revelation. When you reach character level 3, you
4
●
can transform as a Bonus Action. The transformation lasts
+4
PERFORMANCE ATTACKS & SPELLCASTING for 1 minute or until you end it (no action required). Once
+4
CHARISMA PERSUASION you transform, you cant do so again until you finish a Long
Rest. Additionally, once on each of your turns before the
transformation ends, you can deal extra damage to a target
when you deal damage to it with an attack or a spell. The
extra damage equals your Proficiency Bonus, and the extra
2 PROFICIENCY BONUS damages type is either Necrotic for Necrotic Shroud or
Radiant for Heavenly Wings and Inner Radiance. The
transformation options are as follows:
11 PASSIVE WISDOM (PERCEPTION) Heavenly Wings. Two spectral wings sprout from your back
temporarily. Until the transformation ends, you have a Fly
Speed equal to your Speed.
Inner Radiance. Searing light temporarily radiates from your
CURRENT WEIGHT
285 MAX WEIGHT
eyes and mouth. For the duration, you shed Bright Light in a
10-foot radius and Dim Light for an additional 10 feet, and at
CLASS RESOURCES, AMMO & CHARGES the end of each of your turns, each creature within 10 feet of
you takes Radiant damage equal to your Proficiency Bonus.
Longsword Necrotic Shroud. Your eyes briefly become pools of
Chainmail darkness, and flightless wings sprout from your back
CP Shield temporarily. Creatures other than your allies within 10 feet of
Javelin (6) you must succeed on a Charisma saving throw (DC 8 plus
Priests Pack your Charisma modifier and Proficiency Bonus) or have the
Jewellers Kit Frightened condition until the end of your next turn.
SP
Holy Symbol
a shovel,
an iron pot
EP a set of common clothes
GP 19
PP
EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS
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20 6'5
AGE HEIGHT WEIGHT
Gold/Silver White-Grey Red-Gold
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature
regains a number of hit points equal to the total rolled. Once you use this trait, you cant use it again until you finish a long rest.
Channel Divinity
You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine
Sense, which is described below. Other Paladin features give additional Channel Divinity effect options. Each time you use this
classs Channel Divinity, you choose which effect from this class to create.
You can use this classs Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you
regain all expended uses when you finish a Long Rest. You gain an additional use when you reach Paladin level 11.
If a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this classs Spellcasting feature.
Divine Sense. As a Bonus Action, you can open your awareness to detect Celestials, Fiends, and Undead. For the next 10 minutes
or until you have the Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you
know its creature type. Within the same radius, you also detect the presence of any place or object that has been consecrated or
desecrated, as with the Hallow spell.
Vow of Enmity
As a Bonus Action, you can expend one use of your Channel Divinity to utter a vow of enmity against a creature you can see within
30 feet of yourself. You gain Advantage on attack rolls against the creature for 1 minute.
If the creature drops to 0 Hit Points before the vow ends, you can transfer the vow to a different creature within 30 feet of yourself
(no action required). You can make this transfer no more than once per turn.
ADDITIONAL FEATURES & TRAITS
Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or
recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or
anyone else searching for you, though they will not risk their lives for you.
CHARACTER BACKSTORY OTHER
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
6 14 6
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY
0 CANTRIPS 3 6
Light
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 3 7
EPAR
SPELL NAME
ED
PR
● Thunderous Smite
● Wrathful Smite
4
● Searing Smite
● Divine Favour
SPELLS KNOWN
● DIVINE SMITE
● Bane
● Hunters Mark
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.
CLASS & LEVEL RELATIONSHIP ROLE
NAME RACE ALIGNMENT EXPERIENCE POINTS
NAME ATK BONUS DAMAGE/TYPE
ARMOR
CLASS
-5 -5
CONDITIONS BOONS
STRENGTH DEXTERITY TEMP HP
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
-5 -5 CLASS RESOURCES, AMMO & CHARGES
SP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT
PROFICIENCIES & LANGUAGES
FEATURES & TRAITS EQUIPMENT
CLASS & LEVEL RELATIONSHIP ROLE
NAME RACE ALIGNMENT EXPERIENCE POINTS
NAME ATK BONUS DAMAGE/TYPE
ARMOR
CLASS
-5 -5 CONDITIONS BOONS
STRENGTH DEXTERITY TEMP HP
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
-5 -5 CLASS RESOURCES, AMMO & CHARGES
SP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT
PROFICIENCIES & LANGUAGES
FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.