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Goblin Desert Rider Stats & Items

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Tommy Duncan
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0% found this document useful (0 votes)
13 views2 pages

Goblin Desert Rider Stats & Items

Uploaded by

Tommy Duncan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Grakbot WEAPONS: Club, Club (obsidian), Dagger, Dagger (obsidian), Javelin, Longsword, Pike,

Scimitar, Shortbow, Spear, Spear (obsidian), Whip; ARMOR: Leather armor, Mithral
[Link] shield, Round shield, Shield

LANGUAGES: Common, Goblin

Goblin: KEEN SENSES: Can't be surprised.

12 +1 9 -1 Goblin
Desert Rider: CHARGE: 3/day charge by moving near before attacking; your melee
attacks do double damage that round

Desert Rider: MOUNT: You have a camel or horse with a reliable or lovely demeanor;
while riding you both get a bonus to AC equal to half your level (round down); you can
freely leap off or on your mount once per round.

Desert Rider-1: STAT BONUS: +2 to Strength

8 -1 15 +2 Desert Rider

8 -1 15 +2 1 0 10

Bandit
2 12 Leather armor

Shield

Club (obsidian)+1

Chaotic Goblin Bomb

Magic Ink

CLUB (OBSIDIAN)+1 (CLUB (OBSIDIAN) +1): +2,


1d6+1 (BREAKABLE), Magic

Charge: 3/day, move to near, melee attacks deal Drawn


double damage that round

Memnon

Grakbot p.1
Desert Rider Mounts

Horse
Powerful, swift herd animals that roam open plains.
AC 11, HP 11, ATK 1 hooves +3 (1d6), MV double near, S +3, D +1, C +2, I -3, W +1, Ch -2, AL N, LV 2

Camel
Ornery, tan-furred desert beasts.
AC 10, HP 12, ATK 1 hoof +3 (1d6) or 1 spit (near) +0 (1d4), MV double near, S +3, D +0, C +3, I -2, W +1, Ch -3, AL N, LV 2

Magic Items

CLUB (OBSIDIAN)+1

MAGIC INK
BENEFITS: The ink's writing is invisible when cool and can only be seen when warmed up by a nearby source of strong heat. There's enough
for 1d4 uses.

GOBLIN BOMB
BENEFITS: You can light the bomb's fuse and throw it a near distance. It explodes in 1d4 rounds, dealing 2d8 damage to everything in near
range.

Grakbot p.2

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