You can get softlocked if you run out of energy in the sewers. Also, it would be nice if when the roomba spawn spot is blocked, it tries to find a different spot to spawn it so you don't need to be precise with the height.
Acamaeda
Creator of
Recent community posts
It's hard to see the messages when you pick up an item before they disappear.
I got softlocked because a checkpoint doesn't spawn you at its exact spot so instead I fall past it into an area where you can't get back up. (Actually not a softlock because you can pogo but that sort of thing is probably an issue in general)
This is a neat concept, I think the money drops are what is causing the big slowdown though.
A few suggestions:
- Make a all of a slime's dropped money a single object with several sprites instead of several independent objects.
- Money drops get faster the longer they're attracted to you (so you can't outrun them if you have high speed)
- Slime color changes based on their max HP
Minor feedback: The upgrades starting at 0.1% chance makes them feel useless since it's unlikely they'll trigger even once. It looks like they have a lot of scaling on later ones but that isn't clear initially. I'd suggest starting at a higher value and changing the scaling.
Also the light orb buff upgrade always seems to be active.
Bullet 2 is extremely inaccurate. Also somehow I had bullet tier 2, freeze tier 2, and mine (maybe tier 2), and it said "hybrid" and they became two freeze mines and I lost the bullets. Edit: It seems like bullets+freeze always becomes freeze mines.
Also, it seems like once your painting power gets high enough, it's enough to let you hang on for a long time and it's less clear why you actually lose.
Some nice QOL features:
- The ability to search for categories
- The ability to manually combine categories (because sometimes there's overlap)
- Fixing the collection items to be the more commonly appearing versions or allowing either (e.g. Galileo instead of Galileo Galilei, Southern Ocean instead of "Antarctic")
