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Comp/Con Lancer Pilot Loadout Guide

This document provides game statistics and details for the mech "GMS Everest Hornet". It has average armor and evasion but above average sensors and limited systems. Its core system provides a boost to accuracy and movement. Its primary weapons are an assault rifle, missile rack, and anti-materiel rifle. It has additional systems like manipulators and expanded storage. Overall it is a versatile mech with bonuses to accuracy, movement, and interaction abilities.

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0% found this document useful (0 votes)
268 views2 pages

Comp/Con Lancer Pilot Loadout Guide

This document provides game statistics and details for the mech "GMS Everest Hornet". It has average armor and evasion but above average sensors and limited systems. Its core system provides a boost to accuracy and movement. Its primary weapons are an assault rifle, missile rack, and anti-materiel rifle. It has additional systems like manipulators and expanded storage. Overall it is a versatile mech with bonuses to accuracy, movement, and interaction abilities.

Uploaded by

Someone
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CALLSIGN HP ARMOR E-DEF E VA S I O N SPEED GRIT

APOLLO
Leo Kassner, LL 0
Starship Pilot
󰋙 /6
󰒙 0
10

10
HULL AGI
󰁘 5
SYS
+0 ENG
SKILL TRIGGERS

+2 HACK OR FIX +2 PATCH +2 SHOW OFF +2 SURVIVE


󰋙 󰋙 󰋙 󰋙
0 0 1 1

TA L E N T S
ACE

While flying, you get the following benefits:


 You make all Agility checks and saves with +1 Accuracy.
Any time an attack misses you, you may fly up to 2 spaces in any direction as a reaction.
GREASE MONKEY

 While resting, you can spend 2 Repairs to replenish 1 use of all Limited weapons and systems.
SPACEBORN

All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating
 underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take
Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
PILOT LOADOUT
MOBILITY HARDSUIT / / A R M O R MEDIUM SIGNATURE / / W E A P O N LIGHT SIGNATURE / / W E A P O N

+0 Armor / E-Def: 10 / Evasion: 10


Range 5 | 2 Variable Damage Range 3 | 1 Variable Damage
HP Bonus: +0 / Speed: 5 When a signature weapon is acquired, When a signature weapon is acquired,
choose its damage type – Explosive, choose its damage type – Explosive,
Energy, or Kinetic. Energy, or Kinetic.

FLEXSUIT / / G E A R SUBJECTIVITY-ENHANCEMENT HANDHELD PRINTER / / G E A R

A strong base-layer suit that recycles SUITE //GEAR A miniaturized version of Union’s full-
water, generates nutrients, and adapts A subjectivity-enhancement suite is a scale printers, handheld printers can be
very rapidly to hostile environs, set of cybernetic implants allowing used to make simple objects out of
maintaining a stable condition and users to hack systems without a rig. flexible and durable plastic – as long as
extending survivability. Flexsuit wearers Users of these suites blend the organic you have the right pattern chip.
can go for roughly a week without with the synthetic, gaining the ability to
eating or drink thanks to the ambrosia extrude implanted universal-plug cables
paste generated by their suit before its from within their body to make hardline
systems are depleted; however, they connections with terminals. When
don’t prevent feelings of hunger. plugged in, users can access a
Removing the suit for a day or two is comprehensive, fully interactive
enough to replenish its reserves. alternate-reality interface with direct
Flexsuits also maintain a steady omninet access, making navigating – or
temperature within acceptable hacking – local and networked systems
parameters. as easy as wishing it so (of course, you
must be careful: by opening up your
mind to the digital, you may face
dangers other, less enhanced people
are ignorant of).
GMS EVEREST OVERCHARGE
HORNET  +1󰈸  +1d3󰈸  +1d6󰈸  +1d6+4󰈸
HULL AGI SYS ENG CORE POWER R E PA I R C A PA C I T Y

󰋙 󰋙 󰋙 󰋙 
0 0
STRUCTURE
1
HP
1
STRESS
󰂎/1 /5
H E AT

ATK
 /4

TECH ATK
󰋙 SAVE
/12

SPEED E-DEF
 /4

EVASION SENSORS
󰈸 /7

LTD SYS
+0 +1 10 4 9 8 10 +0
FRAME TRAITS
INITIATIVE REPLACEABLE PARTS

1/scene the Everest may take any quick action as a free While resting, the Everest can be repaired at a rate of 1
action. Repair per 1 structure damage, instead of 2 Repairs.
CORE SYSTEM
HYPERSPEC FUEL INJECTOR
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free
action.

PRIMARY / / L O A D O U T
MAIN MOUNT
Assault Rifle GMS MAIN RIFLE
Range 10 |1d6 Kinetic Damage  RELIABLE 2

FLEX MOUNT
Missile Rack GMS AUXILIARY LAUNCHER
Range 10 Blast 1 |1d3+1 Explosive Damage 

Pistol GMS AUXILIARY CQB


Range 5 Threat 3 |1d3 Kinetic Damage  RELIABLE
LOADING1

HEAVY MOUNT
G M S H E AV Y R I F L E
Anti-Materiel Rifle
Range 20 |2d6 Kinetic Damage  ACCURATE ARMOR-PIERCING (AP) LOADING ORDNANCE

SYSTEMS

GMS SYSTEM
Manipulators
Your mech has an extra set of limbs. They are too small to have any combat benefit, but allow the mech to interact with objects
that would otherwise be too small or sensitive (e.g., pilot-sized touch pads).
UNIQUE

Type-I Flight System GMS FLIGHT SYSTEM


You may choose to count any and all of your movement as flying; however, you take Size +1 Heat at the end of any of your turns in
which you fly this way.
UNIQUE

Expanded Compartment GMS SYSTEM


Your mech has space for one additional non-Mech character or object of Size 1/2 to ride as a passenger in the cockpit. While
inside the mech, they cannot suffer any effect from outside or be targeted by attacks, as if they were a pilot. You can hand over or
take back control to or from them as a protocol (following the same rules as pilot and AIs), but if they take over the controls from
you, the mech becomes Impaired and Slowed to reflect the lack of appropriate licenses and integration.
UNIQUE

Personalizations GMS SYSTEM


You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech.

This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees that
this mod would help with either a pilot or mech skill check, you gain +1 Accuracy for that check.
UNIQUE

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