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Mech Pilot Gear and Skills Overview

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David Mulholland
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0% found this document useful (0 votes)
30 views2 pages

Mech Pilot Gear and Skills Overview

Uploaded by

David Mulholland
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CALLSIGN HP ARMOR E-DEF EVASION SPEED GRIT

BATTERY
Christoph Ruben , SPACEBORN, LL 0  /9
    +0
2 8 6 3

SKILL TRIGGERS MECH SKILLS

HULL AGI SYS ENG


+2 APPLY FISTS TO FACES +2 SURVIVE +2 TAKE CONTROL

+2 WORD ON THE STREET    


2 0 0 0

TA L E N T S

BRAWLER

 You gain +1 Accuracy on all melee attacks against targets you are Grappling.
EXECUTIONER

 1/round, when you hit with a Heavy or Superheavy melee weapon, you can make another melee attack with the same weapon as
a free action against a different character within Threat and line of sight. This attack deals half damage, if successful.
JUGGERNAUT

 When you Boost, your next Ram before the start of your next turn gains +1 Accuracy and knocks your target back an additional 2
spaces.

P I LOT LOA D O U T

HEAVY HARDSUIT // P I L O T HEAVY A/C // P I L O T W E A P O N LIGHT SIGNATURE // P I L O T


Threat 1 | 3 Kinetic Damage
ARMOR WEAPON
+2 Armor / E-Def: 8 / Evasion: 6 HP Range 3 | 1 Variable Damage
Bonus: +3 Speed: 3 When a signature weapon is acquired,
choose its damage type – Explosive,
Energy, or Kinetic.
WILDERNESS SURVIVAL KIT
FRAG GRENADES // P I L O T G E A R SLEEPING BAG // P I L O T G E A R
// P I L O T G E A R
Expend a charge for the following effect: Coming in a variety of sizes, sleeping
Frag Grenade (Grenade, Range 5, bags are a field necessity. They’re This kit contains many essentials for
Blast 1): Affected characters must designed to fold out from a hardsuit, fit surviving in hostile environments: a
succeed on an Agility save or take 2 within a mech’s cockpit, resist fire and rebreather, water filters, hardsuit patches,
Explosive damage. changes in temperature, and – when backup thermals, a bivouac kit, and so on.
necessary – seal against vacuum.
You can climb into your sleeping bag,
gaining Immunity to burn, protection
against vacuum, and enough air to last an
hour; however, while in the sleeping bag
you are Stunned and can’t take actions
other than to exit the bag as a full action.
G M S S T A N D A R D PA T T E R N I E V E R E S T

LUCERNE HAMMER
OVERCHARGE
+1  +1d3  +1d6  +1d6+4 


HULL AGI SYS ENG

 2
 0
 0
 0

STRUCTURE ARMOR HP REACTOR H E AT R E PA I R CORE POWER

    
C A PA C I T Y
/4 0 /16 /4 /6

ATK BONUS TECH ATK SAVE SPEED E-DEF EVASION


 /6

SENSORS LTD SYS


+0 +0 10 4 8 8 10 +0

FRAME TRAITS
INITIATIVE REPLACEABLE PARTS

1/scene the Everest may take any quick action as a free While resting, the Everest can be repaired at a rate of 1
action. Repair per 1 structure damage, instead of 2 Repairs.

CORE SYSTEM

HYPERSPEC FUEL INJECTOR

POWER UP (ACTIVE)

For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free
action.

PRIMARY // L O A D O U T

MAIN MOUNT

ASSAULT RIFLE GMS MAIN RIFLE


RELIABLE 2
Range 10 | 1d6 Kinetic Damage
FLEX MOUNT

PISTOL GMS AUXILIARY CQB


RELIABLE 1
Range 5 Threat 3 | 1d3 Kinetic Damage
TACTICAL KNIFE GMS AUXILIARY MELEE
THROWN 3
Threat 1 | 1d3+1 Kinetic Damage
HEAVY MOUNT

HEAVY MELEE WEAPON GMS HEAVY MELEE


Threat 1 | 2d6+1 Kinetic Damage
SYSTEMS

STABLE STRUCTURE GMS SYSTEM

EFFECT

You gain +1 Accuracy on saves to avoid Prone or Knockback.


UNIQUE

PERSONALIZATIONS GMS SYSTEM

BONUS

2
Y O U G A I N + 2 H P A N D , I N C O N S U LT A T I O N W I T H T H E G M , Y O U M AY E S T A B L I S H A M I N O R M O D I F I C A T I O N

YOU H AVE M ADE TO YOUR MECH.

THIS MOD HAS NO NUMERICAL BENEFIT BEYOND THE ADDITIONAL HP IT GRANTS, BUT COULD

P R O V I D E OT H E R U S E F U L E F F E C T S . I F T H E G M A G R E E S T H AT T H I S M O D W O U L D H E L P W I T H E I T H E R A

P I LOT O R M E C H S K I L L C H E C K , Y O U G A I N + 1 A C C U R A C Y F O R T H AT C H E C K .

UNIQUE

TYPE-I FLIGHT SYSTEM GMS FLIGHT SYSTEM

EFFECT

You may choose to count any and all of your movement as flying; however, you take Size +1 Heat
at the end of any of your turns in which you fly this way.
UNIQUE

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