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Spec Ops Armor and Gear Overview

The document provides detailed specifications for a character named Johann Sevastopol, who is a Spec Ops pilot with various attributes, skills, and talents. It includes information on the pilot's loadout, including armor, weapons, and gear, as well as unique systems and traits of the mech they operate. The character has specific abilities that enhance combat effectiveness and survivability in various scenarios.

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jtbrenegade
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0% found this document useful (0 votes)
49 views2 pages

Spec Ops Armor and Gear Overview

The document provides detailed specifications for a character named Johann Sevastopol, who is a Spec Ops pilot with various attributes, skills, and talents. It includes information on the pilot's loadout, including armor, weapons, and gear, as well as unique systems and traits of the mech they operate. The character has specific abilities that enhance combat effectiveness and survivability in various scenarios.

Uploaded by

jtbrenegade
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CALLSIGN HP ARMOR E-DEF E VA S I O N SPEED GRIT

THORN
Johann Sevastopol, LL 0
Spec Ops
󰋙 /9
󰒙 1
 8
 8
HULL AGI
󰁘 4
SYS
+0ENG
SKILL TRIGGERS

+2 Apply Fists to Faces +2 Stay Cool +2 Take Someone Out


󰋙 󰋙 󰋙 󰋙
2 0 0 0

+2 Word on the Street

TA L E N T S
EXECUTIONER

1/round, when you hit with a Heavy or Superheavy melee weapon, you can make another melee attack with the same weapon
 as a free action against a different character within Threat and line of sight. This attack deals half damage, if successful.
HUNTER

1/round, when you attack with an Auxiliary melee weapon, you may fly up to 3 spaces directly towards the targeted character
 before the attack. This movement ignores engagement and doesn’t provoke reactions.
SKIRMISHER

 At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save.
PILOT LOADOUT
ASSAULT HARDSUIT / / A R M O R MEDIUM A/C / / W E A P O N LIGHT SIGNATURE / / W E A P O N

+1 Armor / E-Def: 8 / Evasion: 8 Threat 1 | 2 Kinetic Damage Range 3 | 1 Variable Damage


HP Bonus: +3 / Speed: 4 When a signature weapon is acquired,
choose its damage type – Explosive,
Energy, or Kinetic.

DATAPLATING / / G E A R CORRECTIVE / / G E A R CAMO CLOTH / / G E A R

Dataplating is a general term for any This clear, plastic-like sheet can be A square of reactive material that slowly
comm-linked jewelry, subdermal netting, placed over the wounds of severely shifts to reflect the surrounding
wearable jaw, brow, or maxillary plates, injured pilots. It instantly begins to environment, enough to cover a human
etc., that allows subvocal stabilize them, injecting medicine and comfortably. The transition takes about
communication and persistent heads-up deploying nanites to stitch wounds shut. 10 seconds and makes anything hidden
and augmented reality displays without underneath very difficult to spot.
wearing a helm. Dataplates can quickly
translate nearly any language, and
allow users to communicate with each
other all but silently.
GMS EVEREST OVERCHARGE
KINETIC KISS +1󰈸 +1d3󰈸 +1d6󰈸 +1d6+4󰈸
HULL AGI SYS ENG CORE POWER R E PA I R C A PA C I T Y

󰋙 󰋙 󰋙 󰋙 
2 0
STRUCTURE
0
HP
0
STRESS
󰂎/1 /6
H E AT

ATK
 /4
TECH ATK
󰋙 /16
SAVE SPEED E-DEF
 EVASION
/4
SENSORS
󰈸 /6
LTD SYS
+0 +0 10 4 8 8 10 +0
FRAME TRAITS
INITIATIVE REPLACEABLE PARTS

1/scene the Everest may take any quick action as a free While resting, the Everest can be repaired at a rate of 1
action. Repair per 1 structure damage, instead of 2 Repairs.
CORE SYSTEM
HYPERSPEC FUEL INJECTOR
For the rest of this scene, you gain +1 Accuracy on all attacks, checks, and saves; additionally, 1/turn, you can Boost as a free
action.

PRIMARY / / L O A D O U T
MAIN MOUNT
Tactical Melee Weapon GMS MAIN MELEE

Threat 1 |1d6+2 Kinetic Damage

FLEX MOUNT
Segment Knife GMS AUXILIARY MELEE

Threat 1 |1d3+1 Energy Damage

Segment Knife GMS AUXILIARY MELEE


Threat 1 |1d3+1 Energy Damage Overkill

HEAVY MOUNT
Heavy Charged Blade G M S H E AV Y M E L E E
Threat 1 |1d6+3 Energy Damage Armor-Piercing (AP)

SYSTEMS

Custom Paint Job GMS SYSTEM

When you take structure damage, roll 1d6. On a 6, you return to 1 HP and ignore the damage – the hit simply ‘scratched your
paint’.
This system can only be used once before each Full Repair, and is not a valid target for system destruction.
Unique Indestructible

GMS SHIELD
Type-3 Projected Shield
Project Shield (Protocol)
EFFECT
Nominate a character within line of sight: all ranged or melee attacks that they make against you or that you make against them
gain +2 Difficulty until the start of your next turn.
Shield Unique Heat 1 (Self) Protocol

GMS FLIGHT SYSTEM


Rapid Burst Jump Jet System
You can fly when you Boost; however, you must end the movement on the ground or another solid surface, or else immediately
begin falling.
Unique

Personalizations GMS SYSTEM


You gain +2 HP and, in consultation with the GM, you may establish a minor modification you have made to your mech.
This mod has no numerical benefit beyond the additional HP it grants, but could provide other useful effects. If the GM agrees that
this mod would help with either a pilot or mech skill check, you gain +1 Accuracy for that check.
Unique

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