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1920s Investigator Character Sheet

This document provides character details for a 1920s era criminal investigator named Bones. It includes statistics for his characteristics, skills, combat abilities, backstory, equipment, wealth, and fellow investigators.

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trismegistoh62
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
47 views3 pages

1920s Investigator Character Sheet

This document provides character details for a 1920s era criminal investigator named Bones. It includes statistics for his characteristics, skills, combat abilities, backstory, equipment, wealth, and fellow investigators.

Uploaded by

trismegistoh62
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

1920S ERA INVESTIGATOR

Name
Bones Birthplace
New York Pronoun
Occupation Criminal: Thug Residence New York Age 26

       

STR 75 37 15 SIZ 60 30 12 Hit Points 13 13


CHARACTERISTICS

       

CON 70 35 14 POW 50 25 10 Magic Points 10 10


       

DEX 85 42 17 APP 45 22 9 Luck 75


         

INT 40 20 8 EDU 85 42 17 Sanity 50 50


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 75 37 15 Persuade (10%) 60 30 12


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 75 37 15 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 None 1 0 0
Credit Rating (00%) 10 5 2 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 85 42 17 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 42 21 8 Library Use (20%) 20 10 4 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 75 37 15 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 40 20 8 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 50 25 10 Track (10%) 10 5 2
Fighting (Brawl) (25%) 75 37 15 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 75 37 15 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 9


COMBAT

Brawl 75 37 15 1D3 + DB 1 - - - Build 1  

Dodge 42 21 8
Damage Bonus +1D4
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $20.00
Assets
$500.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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