1920S ERA INVESTIGATOR
Name
Fredrick Rush Birthplace
Arkham, Massachusetts
Pronoun
Occupation Professor Age 28
Arkham, Massachusetts
Residence
STR 40 20 8 SIZ 70 35 14 Hit Points 13
13
CHARACTERISTICS
CON 60 30 12 POW 70 35 14 Magic Points 14 14
DEX 65 32 13 APP 50 25 10 Luck 45
INT 75 37 15 EDU 85 42 17 Sanity 70 70
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 50 25 10
(Rifle/Shotgun) (25%)
Anthropology (01%) 40 20 8 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 41 20 8
Archaeology (01%) 1 0 0 History (05%) 75 37 15 Psychology (10%) 13 6 2
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 Sumerian (01%) 35 17 7 None 1 0 0
Language (Other)
Climb (20%) 20 10 4 Latin 50 25 10 None 1 0 0
Credit Rating (00%) 40 20 8 R'lyehian 10 5 2 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 85 42 17 Spot Hidden (25%) 55 27 11
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 32 16 6 Library Use (20%) 66 33 13 None (10%) 10 5 2
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 1 0 0
None
Fighting
1 0 0 Natural World (10%) 30 15 6 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 75 37 15 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 0
Dodge 32 16 6
Damage Bonus None
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs
Language bonds us in many different ways!
Injuries & Scars
Significant People Phobias & Manias
Being forgotten
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Notebook, Pen,
Spending Level $10.00
Translation of the
Cash $80.00
Rosetta Stone
Assets
$2000.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.