1920S ERA INVESTIGATOR
Name
Edward D'Eyncourt Birthplace
St. Helena Pronoun
Occupation Scientist Age 67
Arkham, Massachusetts
Residence
STR 60 30 12 SIZ 65 32 13 Hit Points 11 11
CHARACTERISTICS
CON 50 25 10 POW 45 22 9 Magic Points 9 9
DEX 50 25 10 APP 45 22 9 Luck 55
INT 70 35 14 EDU 79 39 15 Sanity 45 45
IDEA KNOW
Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 25 12 5 Persuade (10%) 10 5 2
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 Physics (01%) 75 37 15
Science
Charm (15%) 40 20 8 French (01%) 40 20 8 Chemestry 40 20 8
Language (Other)
Climb (20%) 20 10 4 None 1 0 0 Astronomy 25 12 5
Credit Rating (00%) 40 20 8 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 79 39 15 Spot Hidden (25%) 75 37 15
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 27 13 5 Library Use (20%) 70 35 14 None (10%) 10 5 2
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 40 20 8 Swim (20%) 20 10 4
Elec. Repair (10%) 25 12 5 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 25 12 5 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 50 25 10 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 60 30 12 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 4
COMBAT
Brawl 25 12 5 1D3 + DB 1 - - - Build 1
.32 Revolver 60 30 12
1D8 1 (3) 15 yards 6 100
Dodge 27 13 5
Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs
Science holds the key to understanding the
Injuries & Scars
universe
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Pen, Notebook,
Spending Level $10.00
Cigarette Case
Cash $80.00
Assets
$2000.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.