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Combat
‘The droid cannot wear armour. Its
titanium body grantsitan AC of 3 [16]
(asplate).
‘They can use any weapon.
Alignment
Droids are strictly Neutral at creation
but may, according to their expe-
riences, diverge to Lawful or Chaotic.
(Player's and referee's discretion)
Techno-modules Reboot
The violence of the crash landing
wiped out the droid’s memory and
disrupted most of its functionalities.
These are largely unknown until the
system fully resets, which may take
several years. At character creation,
roll for two techno-modules from the
list below. At each new level, roll an
additional one (if you already have it,
take the one below).
After each use of the player rolls a
usage die (see below) depending on
the character's level.
by Nobboe - Art
Requirement: N
Prime Requisite: INT
Hit dice: d8
Maximum level: 9
Armour: none
Weapons: al
Languages : Com
binary code.
(12)
+ 1 Force Field: The droid generates a
sLock-1T-o1™ energy shield increasing
its AC by 3 for the next 6 turns.
+2-Lasergun: A secret compartment
contains @ particularly dangerous fold-
ing gun. Damage 246, can target one
opponent per two levelsiin the same
aitack, range as crossbow.
+3 - Medikit: the droid can heal an
organic creature by 1d12 hit points
1Lin-6 chance of stamping an indelible
i'm alive thanks to healcorp logo on
the patient,
+4 Echo Radar 3000: for one turn,
the droid detects life forms and their
size (S, M, or L) within a 90" radius. This
includes invisible creatures and works
through obstacles and walls, regardless
of what they are made of.
+5 Interpreter System: After hearing
a few sentences of an unknown lan-
‘guage, the droid accesses partial files
inits BabelFish (parent pisPUTE ONGOING)
cyber library. understands and
speaks it for the next 6 turns. On 1-in-6,
this language is added to the droid’s
solid state language module: add it to
languages learned,
+ 6- Holoprojector: As phantasmal
force.
+7 Antigrav: As levitate for 1d6 turns.
+8 - Energy Blast: As lightning bolt,
bout with a Priv! Pew! Pr! sound effect.
+ 10 meca cocotes™: The droid canLevel XP HD
7
THACO
TT
2 2000 248190),
34000 3481910)
4 g000 44819 [0
5 16000 5481742)
6 32000 6d8 17 (+2)
764000 748 17/42)
8 120000 8817 (+3)
9 240.000 948 15/4)
see in complete darkness asif it were
in broad daylight for the next 6 turns.
+ 11- MultiTool Arm: A retractable
limb fitted with a variety of miniature
tools (soldering iron, pliers, rotating
saw, screwdriver, laser cutter, thieves
tools, etc). The referee will stop you if
you're asking for too much,
+ 12- Self-Improvement: Come up
with your own techno module (subject,
to the referee's approval).
Immunities
- Immune to mind-affecting or
mind-reading spells (e.g. charm, hold,
sleep),
- Immune to diseases and poisons
= The droid does not need to eat,
drink, or sleep.
Fire damage is halved, electricity
damage is doubled.
Perce cere)
Each techno-module has a usage die attached to it, according the droid's level. Each time
tuses one ofits modules, roll the module's ie. Ona result of
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Usage die
Healing and Energy recovery
- The droid cannot be healed by the
usual mundane or magical ways.
= Itcan enter standby mode for a pe-
riod of 8 hours, after which it recovers
1d4 hit points (double the result if
it spent the whole 8 hours in direct
sunlight).
- After each standby period, all usage
dice (see below) are stepped up by one
size (without ever exceeding the level
limit see progression table.
After Reaching 9th Level
Fading. The droid's powered by an
atomic cll with a limited life. At level
9, itsenergy startsfading. After each
standby period, roll 1420 for each six
abilities. Ifthe resultis strictly below
the ability score, itis decreased by one
point, When an abilityis below 3, the
droid falls asleep forever Itis said that 2
mysterious wizard knows the secret of
the droids and how to wake them out of
their eternal slumber. But finding them
isaquestno one has ever attempted.
jato Monsters)
the die is stepped down
by one size (412 > 410> a8 > d6 > dd). When a dé maduleis stepped down, iteannot be used
Until the droid goes into standby mode (see Healing and Energy Recovery).