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Droid

New class for Old School Essentials

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Antonio Estevez
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0% found this document useful (0 votes)
38 views3 pages

Droid

New class for Old School Essentials

Uploaded by

Antonio Estevez
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
PSO Men eee eee ct sy e emotions that seem to Paste cy Brent cd Pee ECC on Peet Prenat ferry emcee cece] Peraesets Combat ‘The droid cannot wear armour. Its titanium body grantsitan AC of 3 [16] (asplate). ‘They can use any weapon. Alignment Droids are strictly Neutral at creation but may, according to their expe- riences, diverge to Lawful or Chaotic. (Player's and referee's discretion) Techno-modules Reboot The violence of the crash landing wiped out the droid’s memory and disrupted most of its functionalities. These are largely unknown until the system fully resets, which may take several years. At character creation, roll for two techno-modules from the list below. At each new level, roll an additional one (if you already have it, take the one below). After each use of the player rolls a usage die (see below) depending on the character's level. by Nobboe - Art Requirement: N Prime Requisite: INT Hit dice: d8 Maximum level: 9 Armour: none Weapons: al Languages : Com binary code. (12) + 1 Force Field: The droid generates a sLock-1T-o1™ energy shield increasing its AC by 3 for the next 6 turns. +2-Lasergun: A secret compartment contains @ particularly dangerous fold- ing gun. Damage 246, can target one opponent per two levelsiin the same aitack, range as crossbow. +3 - Medikit: the droid can heal an organic creature by 1d12 hit points 1Lin-6 chance of stamping an indelible i'm alive thanks to healcorp logo on the patient, +4 Echo Radar 3000: for one turn, the droid detects life forms and their size (S, M, or L) within a 90" radius. This includes invisible creatures and works through obstacles and walls, regardless of what they are made of. +5 Interpreter System: After hearing a few sentences of an unknown lan- ‘guage, the droid accesses partial files inits BabelFish (parent pisPUTE ONGOING) cyber library. understands and speaks it for the next 6 turns. On 1-in-6, this language is added to the droid’s solid state language module: add it to languages learned, + 6- Holoprojector: As phantasmal force. +7 Antigrav: As levitate for 1d6 turns. +8 - Energy Blast: As lightning bolt, bout with a Priv! Pew! Pr! sound effect. + 10 meca cocotes™: The droid can Level XP HD 7 THACO TT 2 2000 248190), 34000 3481910) 4 g000 44819 [0 5 16000 5481742) 6 32000 6d8 17 (+2) 764000 748 17/42) 8 120000 8817 (+3) 9 240.000 948 15/4) see in complete darkness asif it were in broad daylight for the next 6 turns. + 11- MultiTool Arm: A retractable limb fitted with a variety of miniature tools (soldering iron, pliers, rotating saw, screwdriver, laser cutter, thieves tools, etc). The referee will stop you if you're asking for too much, + 12- Self-Improvement: Come up with your own techno module (subject, to the referee's approval). Immunities - Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep), - Immune to diseases and poisons = The droid does not need to eat, drink, or sleep. Fire damage is halved, electricity damage is doubled. Perce cere) Each techno-module has a usage die attached to it, according the droid's level. Each time tuses one ofits modules, roll the module's ie. Ona result of renee bae ae DWP BS eee So Usage die Healing and Energy recovery - The droid cannot be healed by the usual mundane or magical ways. = Itcan enter standby mode for a pe- riod of 8 hours, after which it recovers 1d4 hit points (double the result if it spent the whole 8 hours in direct sunlight). - After each standby period, all usage dice (see below) are stepped up by one size (without ever exceeding the level limit see progression table. After Reaching 9th Level Fading. The droid's powered by an atomic cll with a limited life. At level 9, itsenergy startsfading. After each standby period, roll 1420 for each six abilities. Ifthe resultis strictly below the ability score, itis decreased by one point, When an abilityis below 3, the droid falls asleep forever Itis said that 2 mysterious wizard knows the secret of the droids and how to wake them out of their eternal slumber. But finding them isaquestno one has ever attempted. jato Monsters) the die is stepped down by one size (412 > 410> a8 > d6 > dd). When a dé maduleis stepped down, iteannot be used Until the droid goes into standby mode (see Healing and Energy Recovery).

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