Triumph & Despair –Edge of the Empire Core Rulebook Stat Blocks Droids
ASSASSIN DROID Nemesis ASTROMECH DROID Rival (4) MAINTENANCE DROIDS Minion Group
SOCIAL . SOCIAL . SOCIAL .
Cool D Vigilance DC Cool DC Vigilance D Cool D Vigilance D
Coerce CC, Deceit 3, Leadership 1 Coerce 1, Deceit 2, Leadership 1 Coerce 1, Deceit 1, Leadership 1
Discipline 1; Charm 1, Negotiation 1 Discipline 1; Charm 1, Negotiation 1 Discipline 1; Charm 1, Negotiation 1
DEFENSE . DEFENSE . DEFENSE .
Defense (M/R): 0/1 Adversary 2 Soak: 3 Soak: 3
Soak: 7 Wound Threshold: 11 Wound Threshold: 3 / 3 / 3 / 3
Wound Threshold: 19 ATTACKS . ATTACKS .
Strain Threshold: 10 Engaged (arc welder): D Engaged (arc welder): D
ATTACKS . 3+ damage; Crit 5; Stun damage 3+ damage; Crit 5; Stun damage
Engaged (built-in razor claws): DCCC SPECIAL ABILITIES . SPECIAL ABILITIES .
6+ damage; Crit 4 Droid: Does not need to eat, breathe, or drink. Can Droid: Does not need to eat, breathe, or drink. Can
Medium Range (built-in light blaster): DDOOO survive in vacuum or underwater. Immune to survive in vacuum or underwater. Immune to
5+ damage; Crit 3; Stun setting poisons and toxins. poisons and toxins.
Long Range (light repeating blaster): DDCCC OTHER SKILLS . OTHER SKILLS .
11+ damage; Crit 3; Autofire, Pierce 1, Br (1), Ag (1), Int (2), Cun (2), Pr (1), Will (1) Br (1), Ag (1), Int (1), Cun (1), Pr (1), Will (1)
Cumbersome 4 Astrogation DCC, Computers DCC, Mechanics CC
Extreme Range (built-in missiles): DDCCC Mechanics CC, Piloting (space) DC OTHER EQUIPMENT .
20+ damage; Crit 3; Blast 10, Breach 1, Guided 3, OTHER EQUIPMENT . built-in repair tools (tool kit & emergency repair
Limited Ammo 6, Cumbersome 3 built-in repair tools (counts as tool kit) kit)
SPECIAL ABILITIES . COST . COST .
Barrage: Add 3 to the damage of all Gunnery or 8,250 credits (Rarity 3) 7,500 credits (Rarity 3)
Ranged attacks at Medium or Long range.
Point Blank: Add 3 to the damage of all Ranged
attacks at Short or Engaged range.
Droid: Does not need to eat, breathe, or drink. Can
survive in vacuum or underwater. Immune to
poisons and toxins.
OTHER SKILLS .
Br (4), Ag (3), Int (3), Cun (3), Pr (1), Will (1)
Computers DCCC, Gunnery DDCCC,
Mechanics CCC, Piloting (planet) CCC,
Piloting (space) CCC
COST .
65,000 credits (Rarity 8)
by C. Steven Ross
Triumph & Despair –Edge of the Empire Core Rulebook Stat Blocks Droids
MEDICAL DROID Rival PROTOCOL DROID Rival
SOCIAL . SOCIAL .
Cool D Vigilance D Cool DD Vigilance D
Coerce 1, Deceit 1, Leadership 1 Coerce 1, Deceit 1, Leadership 2
Discipline C; Charm 1, Negotiation 1 Discipline 1; Charm CC, Negotiation CC
DEFENSE . DEFENSE .
Soak: 3 Soak: 3
Wound Threshold: 10 Wound Threshold: 10
ATTACKS . ATTACKS .
Engaged (unarmed): D Engaged (unarmed): D
1+ damage; Crit 5; Disorient 1, Knockdown 1+ damage; Crit 5; Disorient 1, Knockdown
SPECIAL ABILITIES . SPECIAL ABILITIES .
Droid: Does not need to eat, breathe, or drink. Can Etiquette & Protocol: Allies add B to Negotiation
survive in vacuum or underwater. Immune to checks or other checks made to negotiate or
poisons and toxins. mediate.
OTHER SKILLS . Droid: Does not need to eat, breathe, or drink. Can
Br (1), Ag (1), Int (2), Cun (1), Pr (1), Will (1) survive in vacuum or underwater. Immune to
Medicine DCC, Perception DC poisons and toxins.
OTHER EQUIPMENT . OTHER SKILLS .
built-in diagnostic and surgical tools (medpac and Br (1), Ag (1), Int (3), Cun (1), Pr (2), Will (1)
stimpack) Knowledge (education) CCC,
COST . Knowledge (xenology) CCC, Perception C
12,000 credits (Rarity 4) COST .
8,000 credits (Rarity 4)
by C. Steven Ross