1920S ERA INVESTIGATOR
Name
Brute Birthplace
fjfjfj Pronoun
Occupation Soldier Residence Bruteland Age 30
STR 60 30 12 SIZ 75 37 15 Hit Points 14 14
CHARACTERISTICS
CON 70 35 14 POW 60 30 12 Magic Points 12 12
DEX 60 30 12 APP 40 20 8 Luck 30
INT 50 25 10 EDU 51 25 10 Sanity 60 60 12
IDEA KNOW
Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
Accounting (05%) 5 2 1 Firearms 55 27 11 Persuade (10%) 10 5 2
(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 SMG 50 25 10 None (01%) 1 0 0
Firearms Pilot
SKILLS
Appraise (05%) 5 2 1 First Aid (30%) 35 17 7 Psychoanalysis (01%) 1 0 0
Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 70 35 14 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 60 30 12 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 English (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 60 30 12 None 1 0 0 None 1 0 0
Credit Rating (00%) 9 4 1 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 Italian (EDU) 45 22 9 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 50 25 10 Library Use (20%) 20 10 4 Desert (10%) 48 24 9
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 20 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 10 5 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 70 35 14 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 10 5 2 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 60 30 12 Occult (05%)
Weapon Skill Damage # of Attacks Range Ammo Malf. Move 7
COMBAT
Brawl 70 35 14 1D3 + DB 1 - - - Build 1
60 30 12
7.65mm semi-automatic 1D8 1 (3) 15 yards 8 99
.30 Lever-Action Carbine 55 27 11 2D6 1 50 yards 6 98
Dodge 50 25 10
16-gauge Shotgun (2B) 55 27 11 2D6+2/1D6+1/1D4 1 or 2 10/20/50 yards 2 100 Damage Bonus +1D4
MY STORY
BACKSTORY
Personal Description Traits
Ideology & Beliefs Injuries & Scars
Significant People Phobias & Manias
Meaningful Locations Arcane Tomes & Spells
Treasured Possessions Encounters with Strange Entities
GEAR & POSSESSIONS WEALTH
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $2.00
Cash $9.00
Assets
$90.00
FELLOW QUICK REFERENCE RULES
INVESTIGATORS
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01
Player Pushing Rolls: must justify reroll;
cannot push combat or Sanity rolls
Char.
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying
Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.