Pressure and Viscosity in Liquids
Pressure and Viscosity in Liquids
Using the formula derived from Stokes’ law for a sphere falling at terminal velocity through a viscous liquid, η = (2/9) * π * r^2 * g * (σ - ρ) / v_T, where σ = 8050 kg/m^3, ρ = 1000 kg/m^3, r = 0.05 m, g = 9.8 m/s^2, v_T = 4 m/s, η = (2/9) * π * (0.05 m)^2 * 9.8 m/s^2 * (8050 - 1000) kg/m^3 / 4 m/s ≈ 101.284 Pa·s .
According to Stokes' Law, F = 6πηrv_T, increasing the viscosity (η) of a liquid increases the viscous drag force on a sphere moving through it. For a sphere to maintain terminal velocity (v_T), more energy must be expended against this drag force, or alternatively, if higher viscosity results without external force adjustment, the terminal velocity decreases, as the greater drag force counteracts more of the gravitational force .
The pressure at the bottom of a cylinder filled with liquid is independent of the cross-sectional area. It depends only on the height of the liquid column, the liquid's density, and the gravitational acceleration, as given by P = ρgh. This is because pressure is force per unit area and the weight, which depends on the area, is spread over the same area, cancelling out its effect in the pressure formula .
Terminal velocity is significant because it represents the constant speed that a freely falling object eventually reaches when the resistance of the medium through which it is falling prevents further acceleration. It is a crucial concept for understanding equilibrium dynamics in fluid, as it indicates the point where upward drag and buoyancy forces balance the downward gravitational force, resulting in zero net force and no acceleration .
To derive the formula for the coefficient of viscosity (η) using forces on a sphere, set the net force to zero at terminal velocity: 0 = 6πηrv_T + 4/3πr^3ρg - 4/3πr^3σg. Rearrange to solve for η: η = [2/9πr^2g(σ-ρ)]/v_T, indicating that viscosity depends on sphere radius (r), fluid density (ρ), sphere density (σ), gravitational acceleration (g), and terminal velocity (v_T). This approach uses the balance of gravitational, buoyant, and viscous forces .
Stokes' law describes the condition where the net force on a sphere falling through a viscous fluid is zero at terminal velocity. This balance occurs between the downward gravitational force (weight), given by 4/3πr^3σg, and the upward forces of viscous drag, 6πηrv_T, and buoyancy, 4/3πr^3ρg (where ρ is the density of the fluid). At terminal velocity, these forces equilibrate: 0 = 6πηrv_T + 4/3πr^3ρg - 4/3πr^3σg, allowing derivation of η in terms of known variables .
The coefficient of viscosity (η) is crucial in Stokes' law, which describes the viscous force acting on a sphere as it falls through a liquid. The force opposing the sphere's motion is given by F_viscous = 6πηrv_T, where r is the radius of the sphere and v_T is the terminal velocity. This means that a higher viscosity results in a greater resistive force, slowing the sphere's descent .
The pressure at the bottom of a swimming pool depends directly on the height of the water column (h), the density of the water (ρ), and the acceleration due to gravity (g). It can be calculated using the formula P = ρgh. In this specific case, for a depth of 4 m, density of water 1000 kg/m^3, and g = 9.8 m/s^2, the pressure P = (1000 kg/m^3)(9.8 m/s^2)(4 m) = 39200 Pa .
The velocity gradient is calculated by dividing the relative velocity by the distance between the layers. Here, it is (1 cm/s) / (0.01 mm) = 1000 s^-1. The velocity gradient is significant because it quantifies the rate of change of velocity with respect to distance between fluid layers, which is a key factor in determining the shear stress acting between the layers, described by Newton’s law of viscosity .
The relation F = ηA(dv/dx) describes the viscous force as proportional to the fluid layer's surface area (A) and the velocity gradient (dv/dx), with η as the viscosity coefficient. This relation can model real-world scenarios like oil movement over surfaces, where the viscous force explains the internal friction slowing down the motion, or in engineering to design efficient lubrication systems .